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How Audience Groups differ in GS and Harmony
Enki
# How Audience Groups Differ in Game Server (GS) and Harmony
Audience Groups function as a unified feature across both Game Server and Harmony, but they serve different purposes and have different access points in each system:
## **Harmony**
Harmony is the primary management system for Audience Groups. In Harmony, you:
- **Create and configure** Audience Groups from scratch
- **Define group parameters** including:
- Name, Status, and availability (Start and End Dates)
- Group Type (Holdout or Rollout)
- Player bucket rules and segmentation criteria
- **Manage the complete lifecycle** of groups, including:
- Editing active groups (with limited editable fields: Name, Status, and End Date)
- Duplicating groups
- Archiving and deactivating groups
- Restoring archived groups
- **Access advanced features** like configuring holdout groups specifically for Push Notifications
- **Handle player allocation logic** at the source
## **Game Server (GS)**
Game Server provides a **read-only or configuration interface** to Audience Groups. In GS, you:
- **View all available Audience Groups** as they are configured in Harmony
- **Access Audience Groups** through:
- Game Settings (for feature rollouts and experimentation)
- Ads Configs (for targeted ad configurations)
- **Configure settings per Audience Group** - enabling/disabling specific settings within audience groups
- **Apply audience group configurations** to determine which players receive which settings
- **Cannot create or edit the groups themselves** - groups are managed in Harmony and synced to GS
## **Key Differences Summary**
| Aspect | Harmony | Game Server |
|--------|---------|------------|
| **Primary Role** | Group creation, management, and lifecycle | Group configuration and application |
| **Create/Edit Groups** | ✓ Full creation and editing | ✗ View only (groups from Harmony) |
| **Configure Settings** | Define group rules and parameters | Enable/disable settings per group |
| **Access Points** | Audience Groups menu | Game Settings, Ads Configs |
| **Player Allocation** | Managed at source | Receives allocations from Harmony |
| **Archiving & Deactivation** | Managed here | Views status from Harmony |
**In essence**: Harmony is where Audience Groups are **created and managed**, while Game Server is where they are **configured and applied** to specific features and settings.