Chat #13

Claude Haiku 4.5

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How Audience Groups differ in GS and Harmony
Enki
# How Audience Groups Differ in Game Server (GS) and Harmony Audience Groups function as a unified feature across both Game Server and Harmony, but they serve different purposes and have different access points in each system: ## **Harmony** Harmony is the primary management system for Audience Groups. In Harmony, you: - **Create and configure** Audience Groups from scratch - **Define group parameters** including: - Name, Status, and availability (Start and End Dates) - Group Type (Holdout or Rollout) - Player bucket rules and segmentation criteria - **Manage the complete lifecycle** of groups, including: - Editing active groups (with limited editable fields: Name, Status, and End Date) - Duplicating groups - Archiving and deactivating groups - Restoring archived groups - **Access advanced features** like configuring holdout groups specifically for Push Notifications - **Handle player allocation logic** at the source ## **Game Server (GS)** Game Server provides a **read-only or configuration interface** to Audience Groups. In GS, you: - **View all available Audience Groups** as they are configured in Harmony - **Access Audience Groups** through: - Game Settings (for feature rollouts and experimentation) - Ads Configs (for targeted ad configurations) - **Configure settings per Audience Group** - enabling/disabling specific settings within audience groups - **Apply audience group configurations** to determine which players receive which settings - **Cannot create or edit the groups themselves** - groups are managed in Harmony and synced to GS ## **Key Differences Summary** | Aspect | Harmony | Game Server | |--------|---------|------------| | **Primary Role** | Group creation, management, and lifecycle | Group configuration and application | | **Create/Edit Groups** | ✓ Full creation and editing | ✗ View only (groups from Harmony) | | **Configure Settings** | Define group rules and parameters | Enable/disable settings per group | | **Access Points** | Audience Groups menu | Game Settings, Ads Configs | | **Player Allocation** | Managed at source | Receives allocations from Harmony | | **Archiving & Deactivation** | Managed here | Views status from Harmony | **In essence**: Harmony is where Audience Groups are **created and managed**, while Game Server is where they are **configured and applied** to specific features and settings.