Chat #57

Claude Haiku 3.5

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Me
How does Start At / End At scheduling work for overrides?
Enki
I'll explain how the Start At / End At scheduling works for overrides based on the documentation. **Source:** [Game Settings Configuration](https://tripledotstudios.atlassian.net/wiki/spaces/KB/pages/2580021328/Game+Settings+Configuration) ## Start At / End At Scheduling Overview The Start At and End At are **optional** fields that allow you to: - Schedule overrides to go live in the future - Avoid manually changing the override status to Active ### Key Details - These fields are completely optional - They help you pre-schedule when an override becomes active - **Important:** When the End At date is reached, the system does **not** automatically revert the override's status ### Start Date Logic Visualization ![Start Date Logic Diagram](https://tripledotstudios.atlassian.net/wiki/download/thumbnails/2580021328/65d487d3-218e-44b0-809c-a3082d3335da.png?version=1&modificationDate=1685114668888&cacheVersion=1&api=v2&width=753&height=458) ### Scheduling Scenarios 1. **Only Start At Specified** - Override becomes active at the specified start date - Remains active indefinitely after that point 2. **Only End At Specified** - Override is immediately active - Remains active until the specified end date 3. **Both Start At and End At Specified** - Override becomes active on the start date - Remains active until the end date is reached ### Limitations - No automatic status reversion when End At date is reached - Manual intervention required to change override status after end date ### Best Practices - Plan your override schedules carefully - Set reminders to manually update override status if needed - Regularly review and manage scheduled overrides This scheduling mechanism provides flexibility in managing game configurations and ad settings across different time periods.