Me
What does “Key” mean in Custom Frequency Restrictions?
Enki
Based on the documentation, I'll explain the "Key" field in Custom Frequency Restrictions.
**Source:** [Interstitials Configuration](https://tripledotstudios.atlassian.net/wiki/spaces/KB/pages/3705274372)
## What is the "Key" in Custom Frequency Restrictions?
The "Key" is an **identification key** in the Custom Frequency Restrictions section that serves two primary purposes:
1. **Unique Identifier**:
- It helps identify and track a specific frequency restriction configuration
- Allows you to create unique rules for different game events or scenarios
2. **Flexible Configuration**:
- You can either:
- Create a new, unique key
- Reuse an existing key from the Ad Config
### Example Use Cases
- **Game Progress Tracking**: Different keys could represent:
- Level completions
- Game rounds
- Specific in-game events
- **Granular Ad Control**: Use different keys to have nuanced control over when ads appear based on specific game states
### Key Characteristics
- **Type**: String/Text identifier
- **Flexibility**: Can be created or reused
- **Purpose**: Track and manage custom frequency restrictions for interstitial ads
### Practical Implementation
When configuring Custom Frequency Restrictions, you'll:
1. Enter a unique or existing key
2. Set the **Min count allowed between Interstitials**
3. Optionally configure reset conditions

By using keys strategically, you can create sophisticated, context-aware ad frequency management in your game.