Chat #76

Claude Haiku 3.5

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Why is the “User Groups” button disabled in a new Audience Group?
Enki
**Source:** [Game Settings Configuration](https://tripledotstudios.atlassian.net/wiki/spaces/KB/pages/2580021328/Game+Settings+Configuration) When configuring a new Audience Group, the "User Groups" button is initially disabled due to a specific workflow designed to ensure proper configuration initialization. Here's a detailed explanation: ### Why the User Groups Button is Disabled 1. **Initial Configuration Requirement** - When you first create a new Audience Group, the User Groups button appears next to enabled settings but remains inactive. - Hovering over the button will display a tooltip: _"User groups will be available after the audience group is saved."_ 2. **Initialization Process** - The Audience Group must be **saved first** before User Groups can be configured. - This ensures that all configurations are properly initialized before assigning user groups. ### Workflow to Enable User Groups 1. Create the Audience Group 2. Enable the relevant settings 3. **Save the Audience Group** - Once saved, the **User Groups** button becomes active - You can then click on the button to configure user groups for specific settings ### Visual Representation ![User Groups Button Activation](https://tripledotstudios.atlassian.net/wiki/download/thumbnails/2580021328/image-20250312-170823.png?version=1&modificationDate=1741799306552&cacheVersion=1&api=v2&width=777&height=538) ### Important Validation Rules - **Cannot disable a setting if User Groups already exist** - **Can disable a setting only if no User Groups are present** ### Key Takeaways - Saving the Audience Group is a mandatory first step - This approach prevents premature configuration of user groups - Ensures a structured and controlled configuration process By following this workflow, you maintain a clean and systematic approach to setting up user groups within Audience Groups.