Chat #79

Claude Haiku 3.5

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Me
If two overrides target the same setting with different priorities, which applies?
Enki
**Source:** [Game Settings Configuration](https://tripledotstudios.atlassian.net/wiki/spaces/KB/pages/2580021328) # Understanding Game Settings Configurations ## Priority Determination for Game Settings When multiple configurations (Base Config, Overrides, and A/B Experiments) are in place, Game Server determines the final settings through a specific priority mechanism: ### Priority Order 1. A/B Experiments (highest priority) 2. Overrides 3. Base Config (lowest priority) ### Key Prioritization Rules - Settings are sorted from lowest to highest priority - Higher priority configurations can overwrite lower priority settings - If an attribute is disabled in a higher-priority configuration, the system will look to the next lower configuration ## Example Prioritization Scenario ![Game Settings Configuration Example](https://tripledotstudios.atlassian.net/wiki/download/thumbnails/2580021328/tabs%20guide.png) Let's break down how a player receives settings: | Configuration | Priority | Attribute 1 | Attribute 2 | Attribute 3 | |--------------|----------|-------------|-------------|--------------| | Base Config | 0 | 10 | Disabled | 5.5 | | Override #1 | 1 | 20 | 50 | 6.5 | | Override #2 | 2 | 30 | 60 | Disabled | **Final Player Settings:** - Attribute 1 = 30 (from Override #2, highest priority) - Attribute 2 = 60 (from Override #2) - Attribute 3 = 6.5 (from Override #1, as Override #2 has it disabled) ## Important Considerations - A single user can receive settings from multiple configurations - Priority determines which value is ultimately sent to the client - Attributes can be individually enabled or disabled - The system prioritizes higher-priority configurations while respecting individual attribute states ### Enabling/Disabling Fields - **Enabled Fields:** Sends setting to client - **Disabled Fields:** Prevents setting from being sent - Use green + button to enable - Use red - button to disable ## Best Practices - Carefully design your priority levels - Test configurations to ensure desired outcome - Understand how different configurations interact - Use overrides and A/B experiments strategically to target specific user segments By following these principles, you can create complex, flexible game settings configurations that allow for precise control over user experiences.