Game Server Features

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Version 39
Updated almost 3 years ago
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Content

In this page you’ll find the features that the Game Server releases weekly, along with the outstanding items in development/QA, and tickets being currently analysed:

2023


LIVE

 Game Server Features - 22/02/2023

| ## LIVE |

| --- |

| #### General | #### Triple Tile | #### Woodoku | #### Discovery |

| --- | --- | --- | --- |

| Ad Config:  - You can now configure frequency restriction conditions separately for Interstitials and Rewarded videos - New "Duplicate" button for Ad Configurations - Labels for Ad Config Overrides & Game Settings Overrides - You can now restore a deleted placement Level Banks:  You can now archive level banks that are used only in archived Journeys New API for Hawk to retrieve user's install date and transactions | Game Settings:  - Remove Enable extended DDA payload - Implementation of ad request delay for Rewarded Videos and Interstitials User Guide for Triple Tile Chapters & Levels | Game Settings:  Archive Base Game Settings for Daily Challenge Level Banks:  Implement Settings for Journey Social Validation The option to upload files for configuration is now available in the left side menu of Game Server | Game Settings:  Settings for Inventory Game Items:  Changes in some game items Figure Sets have been enabled User Guide for Discovery Chapters & Levels |

| ## IN DEV/QA |

| --- |

| #### General | #### Woodoku | #### Discovery |

| --- | --- | --- |

| IAP:  Development of API to synchronise Game Items into Hawk Localisations:  New filter to show only keys with validation errors | Game Settings:  Add tab "Daily Challenge" with Level Banks | Areas Set:  Implementation of CRUD areas set Update Discovery Figure sets forma |

| ## IN ANALYSIS |

| --- |

| #### Discovery | #### Solitaire Classic |

| --- | --- |

| Settings for booster unlock levels Settings for starting inventory | Game Settings:  - Settings for Game Insights - Settings for the Magic Wand feature |

 Game Server Features - 16/02/2023

| ## LIVE |

| --- |

| #### Triple Tile | #### Woodoku | #### PPC |

| --- | --- | --- |

| Game Settings:  Enable Polaroids Journal | Game Settings:  Percentile for scores Bug fix for Journeys end time | New Game Settings available:  - Daily Mission - Inventory - Season Pass tab - Deco progress - World Map - Unlock Requirements button |

| ## IN DEV/QA |

| --- |

| #### General | #### Woodoku | #### PPC | #### Discovery | #### Triple Tile |

| --- | --- | --- | --- | --- |

| Ad Config:  Allow to configure frequency restriction conditions separately for Interstitials and Rewarded video | Game Settings:  - Archive Base Game Settings for Daily Challenge - Add tab "Daily Challenge" with Level Banks Level Banks:  Implement Settings for Journey Social Validation | Game Settings:  Add Unlock Requirements | Enabling Figure Sets | Game Settings:  Remove Enable extended DDA payload |

| ## IN ANALYSIS |

| --- |

| #### Discovery | #### Solitaire Classic |

| --- | --- |

| Areas config for Discovery Game Settings:  - Add types to Game Items - Add settings for inventory | Game Settings:  - Settings for Game Insights - Settings for the Magic Wand feature |

 Game Server Features - 08/02/2023

| ## LIVE |

| --- |

| #### General | #### Triple Tile | #### Woodoku |

| --- | --- | --- |

| Slack Notifications:  - Notifications for new changes in Ads - Notifications for changes in Base Config in Game Settings Localisations:  New undo button on section "Review Difference" A/B Experiments:  Save button now saves all variants when editing a Progression Event | Game Settings:  Removal of Star Mode setting | Game Settings:  - New Setting: Journey Badges Configuration - New Setting: Session Start Landing Screen |

| ## IN DEV/QA |

| --- |

| #### General | #### Woodoku | #### PPC | #### Discovery |

| --- | --- | --- | --- |

| Ad Config:  Cleanup of old ad configurations Interstitials, Rewarded videos and Badges Banks: Add the possibility to mark placement as deleted and restore them | Game Settings:  Percentile for scores session Cleanup of Journeys | Game Settings:  Add Unlock Requirements | Enabling Figure Sets |

| ## IN ANALYSIS |

| --- |

| #### Woodoku | #### Discovery | #### Solitaire Classic |

| --- | --- | --- |

| Daily Challenge:  - Add tab "Daily Challenge" with DC Events and Level Banks - Upload Level Banks Generated by the Client | Areas config for Discovery | Game Settings:  Settings for Game Insights |

 Game Server Features - 02/02/2023

| ## LIVE |

| --- |

| #### General | #### Triple Tile | #### Woodoku | #### Discovery |

| --- | --- | --- | --- |

| A/B Experiments:  - New help icon to provide a clear understanding of what a Variant rule is - New checkbox to exclude Experiment Entities from A/B Experiments Rules:  now you can create rule groups and reuse them. Guide updated here Ad Config:  option "None" has been removed from Placement and Rewarded Video banks Performance optimisation and improvements | Slack notifications for Chapters & Levels | Game Settings:  - Add toggle "Daily Challenge Mode Hidden - New setting "Session Start Landing Screen" - CSV upload for Game Settings - New tab "Quests" Level Banks performance optimisation | Chapters and levels config enabled on Game Server Admin |

| ## IN DEV/QA |

| --- |

| #### General | #### Triple Tile | #### Woodoku | #### PPC |

| --- | --- | --- | --- |

| Ad Config:  Allow to configure frequency restriction conditions separately for Interstitials and Rewarded video Slack Notifications:  Add Slack notifications for New Ads Config changes New API for Hawk to retrieve user's install date and transactions | Game Settings:  Remove "Star Mode" settings | Game Settings:  Add setting "Session Start Landing Screen" | Game Settings:  Implement logical expression to unlock levels |

| ## IN ANALYSIS |

| --- |

| #### General | #### Woodoku | #### Discovery |

| --- | --- | --- |

| Interstitials, Rewarded videos and Badges Banks:  add the possibility to mark placement as deleted and restore them | Daily Challenge:  Add tab "Daily Challenge" with DC Events and Level Banks | Areas config for Discovery |

 Game Server Features - 25/01/2023

| ## LIVE |

| --- |

| #### General | #### Triple Tile | #### Woodoku | #### Solitaire Classic |

| --- | --- | --- | --- |

| Version Updates:  App update with rewards for players. User Guide available here. | Clean-up for DDA schema | Journey refactoring | Switch to new ad configurati |

| ## IN DEV/QA |

| --- |

| #### General | #### Woodoku | #### Discovery |

| --- | --- | --- |

| Ad Config:  Allow to configure frequency restriction conditions separately for Interstitials and Rewarded video A/B Experiments:  Apply save action for all variants in "Edit Progression Event Variant" Activity Log:  Adding A/B experiments activation under "System" | Game Settings:  Add toggle "Daily Challenge Mode Hidden" Performance optimisation for Level Banks | Enable levels and chapters config on Game Server Admin |

| ## IN ANALYSIS |

| --- |

| #### Woodoku | #### PPC | #### Solitaire Classic | #### Discovery |

| --- | --- | --- | --- |

| Game Settings:  Add new tab "Quests" with the list of settings Allow the possibility to upload CSV files for Game Settings | Game Settings:  Implement logical expression to unlock levels | Game Settings:  Settings for Game Insights | Enabling Game Items for Discovery |

 Game Server Features - 25/01/2023

| ## LIVE |

| --- |

| #### General | #### Triple Tile | #### Woodoku | #### Solitaire Classic |

| --- | --- | --- | --- |

| Version Updates:  App update with rewards for players. User Guide available here. | Clean-up for DDA schema | Journey refactoring | Switch to new ad configurati |

| ## IN DEV/QA |

| --- |

| #### General | #### Woodoku | #### Discovery |

| --- | --- | --- |

| Ad Config:  Allow to configure frequency restriction conditions separately for Interstitials and Rewarded video A/B Experiments:  Apply save action for all variants in "Edit Progression Event Variant" Activity Log:  Adding A/B experiments activation under "System" | Game Settings:  Add toggle "Daily Challenge Mode Hidden" Performance optimisation for Level Banks | Enable levels and chapters config on Game Server Admin |

| ## IN ANALYSIS |

| --- |

| #### Woodoku | #### PPC | #### Solitaire Classic | #### Discovery |

| --- | --- | --- | --- |

| Game Settings:  Add new tab "Quests" with the list of settings Allow the possibility to upload CSV files for Game Settings | Game Settings:  Implement logical expression to unlock levels | Game Settings:  Settings for Game Insights | Enabling Game Items for Discovery |

 Game Server Features - 17/01/2023

| ## LIVE |

| --- |

| #### General | #### Triple Tile | #### Solitaire Classic |

| --- | --- | --- |

| Ad Config:  Ad Badge Placement Localisations:  CSV uploader optimisation | New Ad Config available New "Category Sets" available Chapter Sets and Scrapbooks:  now it's possible to display the Category Sets and Chapters in use | Remove "Playable" option from Tutorials |

| ## IN DEV/QA |

| --- |

| #### General | #### Woodoku | #### Triple Tile |

| --- | --- | --- |

| Version Updates:  Remove the existing section for Soft Updates A/B Experiments:  Apply save action for all variants in "Edit Progression Event Variant" | Refactoring of Progression and Activation Events | Slack notifications for updating Levels & Chapters |

| ## IN ANALYSIS |

| --- |

| #### General | #### Solitaire Classic |

| --- | --- |

| Activity Log:  Investigate the possibility of adding A/B experiments activation under "System" | Game Settings:  Settings for the Magic Wand feature |

 Game Server Features - 10/01/2023

| ## LIVE |

| --- |

| #### General | #### Woodoku | #### Triple Tile | #### PPC |

| --- | --- | --- | --- |

| A/B Experiments:  Variant Level rules Rules:  New rule "Segments" added Rules:  New rule called "Device RAM capacity" added Game Settings:  New Ads Mediation dropdown to switch between MAX, Fairbid and IronSource Init call:  To track Android Go users, RAM parameter can be now retrieved from init call (key: ram_capacity) Baked-in configs implemented for each specific version (build) of the Client When searching for a setting, you'll be now directly redirected to the tab which includes the setting | New Ad Config available Tile types:  2 new checkboxes to avoid displaying tiles for Goal and Probability Game Settings:  Toggle "Remove Settings Menu from Game Screen" added Game Settings:  Toggle "New Game Button on Classic/Home Screen enabled" added | DDA Schemas:  DDA based on usage Asset Bundles:  New field "Add Asset Type" Game Settings:  Add category set selection Chapter Sets and Scrapbooks:  Display only required types in the list of asset bundles | Improved performance when uploading a Level Manifest |

| ## IN DEV/QA |

| --- |

| #### General | #### Woodoku | #### Triple Tile |

| --- | --- | --- |

| Ad Config:  Ad Badge placements A/B Experiments:  Apply save action for all variants in "Edit Progression Event Variant" | Refactoring of Progression and Activation Events | Slack notifications for updating Levels & Chapters Create new menu item "Category sets" Chapter Sets:  Add possibility to display Category Sets and Chapters in us |

| ## IN ANALYSIS |

| --- |

| #### General |

| --- |

| Version Updates:  Add reward to Force and Soft updates Ad Config:  Add Rewarded-based Interstitial Frequency Restriction |

 Game Server Features - 30/11/2022

| ## LIVE |

| --- |

| #### General | #### Woodoku | #### Triple Tile | #### Merge Party | #### Solitaire Classic |

| --- | --- | --- | --- | --- |

| Localisations:  After reuploading a CSV, only the diff will be displayed | Level Banks:  Ignore levels with coin rewards during "levels with rewards" validation | Game Settings:  Add Enable extended DDA payload | Item Set: "Is crate?" column has been added to Item Set configuration page | Game Settings for Quickplay feature |

| ## IN DEV/QA |

| --- |

| #### General | #### Woodoku | #### Triple Tile |

| --- | --- | --- |

| Introduce the ability to add segments to Rules | Refactoring of Progression and Activation Events | DDA Schemas:  DDA based on usage |

| ## IN ANALYSIS |

| --- |

| #### Woodoku | #### Triple Tile | #### Solitaire Classic |

| --- | --- | --- |

| Game Settings:  Add new tab "Quests" with the lists of settings | Version Updates:  Add reward to Force and Soft Updates | Game Settings:  Remove "Playable" option from the Tutorial dropdown |

2022


 Game Server Features - 23/11/2022

| ## LIVE |

| --- |

| #### General | #### Triple Tile | #### Piper's Pet Cafe |

| --- | --- | --- |

| Capturing game version for payment transactions | Game Settings:  Validation for power-up unlocking setting | Adventures:  new entity "Adventures" available in Game Server |

| ## IN DEV/QA |

| --- |

| #### General | #### Woodoku |

| --- | --- |

| A/B Experiments:  Add variant level rules Ad Config Revamp:  Implement API for ads config Retrieve segments data from Hawk Rules:  add new rule called "Device RAM capacity" | Refactoring of Progression and Activation Events |

| ## IN ANALYSIS |

| --- |

| #### Woodoku | #### Solitaire Classic |

| --- | --- |

| Game Settings:  Add new tab "Quests" with the lists of settings | Game Settings:  Remove "Playable" option from the Tutorial dropdown |

 Game Server Features - 17/11/2022

| ## LIVE |

| --- |

| ### General | ### Merge Party | ### Triple Tile |

| --- | --- | --- |

| New checkbox to enable local time for start/end dates of A/B experiments New setting group for custom ad units interstitials View of interstitials settings in A/B experiments | Game Settings:  New field for "Setting" pop-up | Game Settings:  New checkbox to enable banners only on game screens Game Settings:  Validation for power-ups unlocking |

| ## IN DEV/QA |

| --- |

| ### General | ### PPC |

| --- | --- |

| A/B Experiments:  Add variant level rules Ad Config Revamp:  - Implement API for ads config | Adventures:  Create Adventures |

| ## IN ANALYSIS |

| --- |

| ### Solitaire Classic |

| --- |

| Game Settings:  Settings for Quickplay feature |

 Game Server Features - 09/11/2022

| ## LIVE |

| --- |

| ### General | ### Woodoku | ### Triple Tile | ### Solitaire |

| --- | --- | --- | --- |

| UI Changes in Sidebar Introducing Interstitials for Ads Configuration. User Guide can be found here Live and test localisation configs. User Guide can be found here | Configs for Questionnaire Pop-up | One signal tag settings Inter-game Progress Game Settings | Stockpile Cycle limit mode Limit Journey Scroll setting Journey Level Win Rate statistics setting Feature toggle to enable new Game Select Menu Settings for Journey Level Hard Difficulty Indicators |

| ## IN DEV/QA |

| --- |

| #### General | #### PPC |

| --- | --- |

| A/B Experiments:  Add variant level rules Ad Config Revamp:  - New "Custom ad units interstitials" group of settings | Adventures:  Create Event Banks |

| ## IN ANALYSIS |

| --- |

| #### Woodoku | #### Triple Tile |

| --- | --- |

| Add new "Blocker Tile" type to Game Server Base Config:  Add toggle "Remove Settings Menu from Game Screen" | Asset Bundles:  Add Asset type Create Category Sets Chapter Sets:  Include the possibility to display Chapter Sets and Chapters in use |

 Game Server Features - 25/10/2022

| ## LIVE |

| --- |

| #### General | #### Triple Tile | #### Solitaire |

| --- | --- | --- |

| Updated Game Settings search Labels are now available in Progression and Activation events | Game Settings:  PP/T&C pop-up | Refactoring of Progression and Activation Events |

| ## IN DEV/QA |

| --- |

| #### General | #### PPC | #### Triple Tile |

| --- | --- | --- |

| A/B Experiments:  Add variant level rules Ad Config Revamp:  - New "Interstitials" tab Localisation:  Add test and live localisation modes so that strings can be verified | Flexible pop-up:  Add Flexible Popup list to support the Survey feature | Layout Banks:  Update on Save buttons   |

| ## IN ANALYSIS |

| --- |

| #### General |

| --- |

| Switch to management of permissions on SSO |

 Game Server Features - 13/10/2022

| ## LIVE |

| --- |

| #### General | #### Woodoku | #### Triple Tile | #### Solitaire |

| --- | --- | --- | --- |

| New Ads Config with Overrides and A/B Experiments New Player Data API call Security Improvements | Manual rewards for App users Ability to upload Figure sets using CSV files New "Offline Ads" tabs and settings enabled | Hard Level indication enabled | Flexible Popups:  Updated validation for Flexible Popup Image Asset Game Settings:  Add ad_interstitial_prefetch_delay |

| ## IN DEV/QA |

| --- |

| #### General | #### PPC |

| --- | --- |

| Search Settings in Use:  Improve UX by moving search of settings in use to a separate page Labels for Progression and Activation Events A/B Experiments:  Add variant level rules Ad Config Revamp:  - Add "Interstitials" tab Localisation:  Add test and live localisation modes so that strings can be verified | Inventory:   Add ability to create catalogs with different types (shop vs inventory) |

| ## IN ANALYSIS |

| --- |

| #### Solitaire |

| --- |

| Game settings:  Stockpile Cycle Limit mode for Journey |

 Game Server Features - 04/10/2022

| ## LIVE |

| --- |

| #### General | #### Woodoku | #### Solitaire Classic | #### Merge |

| --- | --- | --- | --- |

| Game Settings: I mplement toggles for daily/weekly New Best pop ups | Level Banks:  Hard levels Level Banks:  Validation added for Rewards Section | Game Settings:  Implement toggles for daily/weekly New Best popups | Expert Configuration:  Asset: Character Bundles are now optional |

| ## IN DEV/QA |

| --- |

| #### General | #### Woodoku |

| --- | --- |

| Ad Config Revamp:  - New Ad Config with Overrides and A/B Experiments - Introduce "Interstitials" tab - Introduce "Rewarded Videos" Localisation:  Add test and live localisation modes so that strings can be verified | Game Settings:  Add a new tab for "Offline Ads" and its settings |

| ## IN ANALYSIS |

| --- |

| #### General | #### PPC | #### Woodoku | #### Solitaire | #### Merge |

| --- | --- | --- | --- | --- |

| Slack notifications for updating Levels & Chapters | Adventures:  Create the new feature "Adventures" in Game Server Flexible Pop-up:  Add game settings for Flexible Popup (Survey) | Slack notifications for Woodoku figure set changes | Game settings:  Feature toggle to enable new Game Select Menu | Introduce the possibility to refresh all producers for a user at the starts of a particular session |

 Game Server Features - 28/09/2022

| ## LIVE |

| --- |

| #### General | #### Woodoku | #### Solitaire Classic | #### Merge |

| --- | --- | --- | --- |

| Game Settings:  New remote config for Amazon ads Bug fixing: an issue affecting iPhone 14 recognised as a tablet instead of a phone has been fixed | Game Settings:   New minigames tab Game Settings:  Passive journey surfacing | Game Settings:  Force overrides for DC trophies | Implement Merge Events Unbubbling configuration |

| ## IN DEV/QA |

| --- |

| #### General | #### Woodoku | #### Triple Tile | #### Solitaire |

| --- | --- | --- | --- |

| Localisation:  Add test and live localisation modes so that strings can be verified Ad Config Revamp:  New Ads Config with Overrides and A/B Experiments | Game settings:  Settings for Journey Level "Hard" Difficulty Indicators | Chapter Sets:  Settings for Journey Level "Hard" Difficulty Indicators | Refactoring of progression and activation events |

| ## IN ANALYSIS |

| --- |

| #### Solitaire | #### PPC |

| --- | --- |

| Game settings:  Settings for Journey Level "Hard" Difficulty Indicators | Adventures:  Create event banks |

 Game Server Features - 20/09/2022

| ## LIVE |

| --- |

| #### General | #### Merge | Triple Tile |

| --- | --- | --- |

| A/B Experiments:  Labels for A/B Experiments. User Guide available here Game Server:  Feedback form available to provide improvement ideas Ads Config:  Placement banks for rewarded videos Ads Config:  Interstitials placement banks | Merge Events:  Updated API for Orders | Game Settings:  Enable/disable power-ups FTUE Refactoring of Scrapbooks |

| ## IN DEV/QA |

| --- |

| #### General | #### Woodoku |

| --- | --- |

| Localisation:  Add test and live localisation modes so that strings can be verified Ad Config Revamp:  New Ads Config with Overrides and A/B Experiments | Game settings:  Settings for Journey Level "Hard" Difficulty Indicators Game Settings:  New tab "Minigames" with settings |

| ## IN ANALYSIS |

| --- |

| #### General | #### Solitaire | #### PPC |

| --- | --- | --- |

| Labels for progression events Game Settings:  Improve the view of added settings to A/B experiments | Game settings:  Settings for Journey Level "Hard" Difficulty Indicators | Adventures:  Create event banks |

 Game Server Features - 14/09/2022

| ## LIVE |

| --- |

| #### General | #### Woodoku | #### Triple Tile | #### Merge |

| --- | --- | --- | --- |

| Knowledge Base:  New Rules User Guide available in Confluence | Game Settings:  New T&C (terms and conditions) pop-up added in Game Server New "-woodoku" postfix for Store Products | Layout Banks:  New [Save] and [Cancel] buttons Progression Events:  Separate Progression and Activation events by adding separate table of progression events for Triple Tile Picture Banks:  New validation error shown if a reward has been included for an updated level bank | Merge Events:  Implement new entity "Event" and List of events Expert Configurations:  Add the ability to duplicate expert orders |

| ## IN DEV/QA |

| --- |

| #### General | #### Triple Tile | #### PPC |

| --- | --- | --- |

| Localisation:  Add test and live localisation modes so that strings can be verified Ads Configuration:  Placement banks for rewarded videos Game Settings:  Labels for A/B experiments SSO:  Fixing a bug affecting redirection after logging in to Game Server through SSO Feedback Form:   Allow user to send their feedback regarding specific page | Refactoring of Scrapbooks | New Game Item:  Add a new item with label "Reward Set" with an additional "ID" field |

| ## IN ANALYSIS |

| --- |

| #### General | #### Solitaire | #### Woodoku | #### Merge |

| --- | --- | --- | --- |

| Game Settings:  Labels for progression events Game Settings:  Improve the view of added settings to A/B experiments | Game settings:  Settings for Journey Level "Hard" Difficulty Indicators | Create a new config which will allow to set up supported values for each specific version of the Client Asset Bundles:   Add validation to fields "Active from" and "Active to" Base Settings:  Add a new tab for "Offline Ads" and settings | Implement Parallel Grid Event Unbubbling settings |

 Game Server Features - 31/08/2022

| ## LIVE |

| --- |

| #### General | #### Solitaire Classic | #### Triple Tile | #### Merge |

| --- | --- | --- | --- |

| Links to User Guides available from Game Server (Available Guides: A/B experiments, Game Settings, Localisation) | Game Settings:  Flexible Popup Settings | Chapter Sets performance improvements | Merge Events:  Items Management |

| ## IN DEV/QA |

| --- |

| #### General | #### Triple Tile | #### PPC | #### Merge |

| --- | --- | --- | --- |

| Localisation:  Add test and live localisation modes so that strings can be verified Ads Configuration:  Placement bancks for rewarded videos | Refactoring of Scrapbooks | Missions:  Add ability to define separate mission rewards for seasons | Expert Configurations:  Add the ability to duplicate expert orders   |

| ## IN ANALYSIS |

| --- |

| #### General | #### Solitaire | #### Woodoku |

| --- | --- | --- |

| Game Settings:  Move search of settings in use to a separate page Game Settings:  Placement banks for rewarded videos LiveOps:  Integration of permissions SSO:  Alternative auth flow for 3rd parties with SSO:  Implement "User Manager" role | Game settings:  Settings for Journey Level "Hard" Difficulty Indicators Game Settings:  Add option to select a game select menu design | Create a new config which will allow to set up supported values for each specific version of the Client. |

 Game Server Features - 25/08/2022

| Game server features update - 25/08/2022 |

| Live |

| [Solitaire] Game Settings: Toggle for the ‘New Journey Available - First Time Experience popup |

| [Solitaire] Game Settings: Toggle to switch between MAX and Fairbid mediation |

| [Solitaire] Ability to configure Flexible popups |

| [Merge] Events: Reward Track Configuration |

| [Merge] Events: Starting Grid Configuration |

| [Merge] Events: Event schema Configuration |

| [PPC] Game settings: Settings for Inventory |

| [PPC] New game item type: Season points |

| [PPC] Ability to add multiple rules to missions |

| [Triple Tile] Game settings: Settings for Themes to be downloaded |

| [Triple Tile] Pagination for layout banks to show more than 1000 levels |

| [Game settings] Ability to copy client keys via clicking on hint on game settings |

| |

| | | |

| In Dev/QA |

| | Assignee | ETA |

| [PPC] Missions: Ability to define separate mission rewards for seasons | Alex Kurylovich | This week |

| Links on admin to user guides | Alex Kurylovich | Next week |

| [TripleTile] Chapter set page performance improvements | Michael Velimovich | Next week |

| [TripleTile] Progression and Activation events: refactoring | Michael Velimovich | Next week |

| [Merge] Implement Event Item Set Management (Items configurations) | Vadim Khvistik | This week |

| [Merge] Merge Events: Implement new entity "Event" and List of events | Vadim Khvistik | Next week |

| [Solitaire Classic] Game Settings: Flexible Popup settings | Yegor Tovstik | This week |

| In Analysis |

| | Assignee |

| [Woodoku] Add "Theme" entity | Alexey Zhoglik |

| [Triple Tile] Chapter sets: Hard levels indication | Alexey Zhoglik |

| Admin labels to group & filter AB experiments | Ertay Kaya |

| Ad config revamp to introduce AB testable and overridable ad settings | Alexey Zhoglik |

| | | |

 Game Server Features - 18/07/2022

| # LIVE |

| --- |

| #### General | #### Woodoku | #### Triple Tile | #### Solitaire Classic | #### Merge |

| --- | --- | --- | --- | --- |

| Rules:  add NOT IN option to all the rules that have IN Activity Logs:  Make Name of entity clickable Integration with LiveOps:  Prepare a response regarding user payments | Settings:   Add configs for Figure Set Dynamic Config Game Settings:  Add 'Ads interstitial immediate callback' Game Settings:  Update configs for Smart Tutorial logic Base Settings:   Add settings for PLAY ON | Game Settings:  Remote Power Ups Unlocking Game Settings:  Free/Rewarded DC segments configs Game Settings:  Haptic Feedback | Game Settings:  Settings for Forced Online Popup Game Settings:   Change the field type for Adaptive difficulty variant PE Level Banks:  Settings for Forced Online Popup | Game Settings:  Add possibility to AB test 2D and 3D version Base Config Ads Settings for Interstitials and Rewarded Videos Add Asset Scene to World Schema |

| ## IN DEV/QA |

| --- |

| #### General | #### Woodoku | #### Merge | #### PPC |

| --- | --- | --- | --- |

| Game Settings:  Add possibility to search Game Setting in use Level Banks:  Ignore in use validation on staging Progression/Activation Events:  Refactoring of Progression and Activation Events Progression/Activation Events:  Add new general table with common parameters for refactoring Filters: "Live" availability state should be default filter on production All Games:  Add AppsFlyer Events Allow list as GS Setting | Level Banks:  Remove settings for Rotates Game Settings:  Add config "Journey Lose Game End Flow" | Implement A/B testable cutscenes module on Game Server World Schemas and Game settings:  Implement Specialist Items logic | Remote DB:  New JSON config type: Redeemable reward inventory group JSON Config:   Add product ID to RedeemableOfferData config Fixes in Event Tracer Allow consecutive mission tiers to have same target values |

| ## IN ANALYSIS |

| --- |

| #### General |

| --- |

| AB Experiments:  Implement the possibility to add rules inside the variant to create groups in it Allow the creation Release Candidate for localisation on Production SSO  Users deactivation Guide for existing SSO implementation |

 Game Server Features - 10/08/2022

| # LIVE |

| --- |

| #### General | #### Woodoku | #### Solitaire Classic | #### PPC | #### Merge |

| --- | --- | --- | --- | --- |

| UI improvements:  Mission targets improved with collapsible table with form inside | Level Banks:  Mass level Deletion enabled Level Banks:   Fixed an error with level bank creation Progression Events:  Add info panel for Journey Popups Asset | Level Banks:  Improved validation for duplicate levels in Level Banks Level Banks:  Added Mass level Deletion | New Game Item Type:  Season Pass Season Pass:  API available to deliver season & milestone details to the client through CDN | Bug Fix:  World duplication without cutscene |

| ## IN DEV/QA |

| --- |

| #### General | #### Solitaire | #### Triple Tile | #### Merge |

| --- | --- | --- | --- |

| Game Settings:  Refactoring of Progression Events | Game Settings:  Fairbid toggle | Layout Banks:  Fix an issue affecting the visualisation of banks containing more than 1000 levels | Expert Configuration:  Add the ability to duplicate Expert Order |

| ## IN ANALYSIS |

| --- |

| #### General | #### Solitaire |

| --- | --- |

| LiveOps:  Split LiveOps permission per application Localisation:  Add test and live localisation modes so that strings can be verified Links to User Guides from Game Server SSO:  Implement 'User Manager' role Tester devices rework | Game settings:  include an option to select menu designs to run A/B tests Game Settings:  New settings for flexible pop-up configuration Game Settings:  Add a new journey level type (Stockpile cycle limit) Game Settings:  Toggle for 'New Journey Available - First Time Experience' popup |

 Game Server Features - 04/08/2022

| # LIVE |

| --- |

| #### General | #### Woodoku | #### Triple Tile | #### Solitaire Classic | #### PPC |

| --- | --- | --- | --- | --- |

| Home Page:  New sections included in the home page: Shortcuts, Latest Changes and Expired A/B Experiments Admin Improvement: "Live" is now the default filter for entities in Production. Rules:  Media source rule has been updated with new operations Add possibility to search Game Settings in use Add AppsFlyer Events Allow list as GS Setting Settings Search:  allow to search by key with underscore | Game Settings & Progression Events:  “Coins as reward” + PLAY ON Level Banks:  Level Banks: Remove settings for Rotate functionality Payments:  Enable In-App Purchases Game Settings:  add setting "Limit Journey Scroll" Game Settings:  Add toggle "Bank 0 placeable shapes" Game Settings:  Move setting for reward flow to game settings Progression and Activation Events:  Add new Asset Bundle key type "Journey popup" to PE/AE entity New configs for Activation Journey:  - new setting to limit the day after which any AJ cannot be activated by the user - new setting to disable the flexible duration for last AJ | Game Settings:  Dynamic tiles sizes increase Game Settings:  disable power-ups to make the DC levels harder Implement the possibility to add rewards for each segment in Picture Bank. | Level Banks:  Add settings for new feature 'Journey Level Creation - Deal 3 Cards' | Season Pass:  Ability to create, update, archive seasons in the system Remote DB:  Redeemable reward inventory group JSON Config  Add product ID to RedeemableOfferData config |

| ## IN DEV/QA |

| --- |

| #### General | #### Woodoku | #### Solitaire | #### PPC |

| --- | --- | --- | --- |

| Add horizontal scrolling for mission targets Performance:  Improvement of A/B Experiments entity page loading time Progression/Activation Events:  Progression and activation events refactoring | Level Banks:  Add delete option to Mass operations | Level Banks:  improve validation for duplicate levels in Level Banks Level Banks:  Add delete option to Mass operations | Season Pass:  implement API changes to deliver season & milestone details to the client through CDN Update JSON validation for RedeemableRewardInventoryGroupData Remove JSON validation for RedeemableRewards |

| ## IN ANALYSIS |

| --- |

| #### General | #### Woodoku | #### Solitaire |

| --- | --- | --- |

| Variant rules for A/B Experiments SSO: Concept for Roles & Edge System management Links to User Guides from Game Server Ad config revamp to create base config and overrides for ad config Test/Live Localisations | Adding Themes Entity | Game settings for Solitaire: removal of unused settings |

 Game Server Features - 14/07/2022

| # LIVE | |

| --- | --- |

| #### General | #### Woodoku | #### Triple Tile | #### Solitaire Classic | #### Merge | |

| --- | --- | --- | --- | --- | --- |

| Rules:  add NOT IN option to all the rules that have IN Activity Logs:  Make Name of entity clickable Integration with LiveOps:  Prepare a response regarding user payments | Settings:   Add configs for Figure Set Dynamic Config Game Settings:  Add 'Ads interstitial immediate callback' Game Settings:  Update configs for Smart Tutorial logic Base Settings:   Add settings for PLAY ON | Game Settings:  Remote Power Ups Unlocking Game Settings:  Free/Rewarded DC segments configs Game Settings:  Haptic Feedback | Game Settings:  Settings for Forced Online Popup Game Settings:   Change the field type for Adaptive difficulty variant PE Level Banks:  Settings for Forced Online Popup | Game Settings:  Add possibility to AB test 2D and 3D version Base Config Ads Settings for Interstitials and Rewarded Videos Add Asset Scene to World Sche | |

| ## IN DEV/QA | |

| --- | --- |

| #### General | #### Woodoku | #### Merge | #### PPC | |

| --- | --- | --- | --- | --- |

| Game Settings:  Add possibility to search Game Setting in use Level Banks:  Ignore in use validation on staging Progression/Activation Events:  Refactoring of Progression and Activation Events Progression/Activation Events:  Add new general table with common parameters for refactoring Filters: "Live" availability state should be default filter on production All Games:  Add AppsFlyer Events Allow list as GS Setting | Level Banks:  Remove settings for Rotates Game Settings:  Add config "Journey Lose Game End Flow" | Implement A/B testable cutscenes module on Game Server World Schemas and Game settings:  Implement Specialist Items logic | Remote DB:  New JSON config type: Redeemable reward inventory group JSON Config:   Add product ID to RedeemableOfferData config Fixes in Event Tracer Allow consecutive mission tiers to have same target values | |

| ## IN ANALYSIS |

| --- |

| #### General |

| --- |

| AB Experiments:  Implement the possibility to add rules inside the variant to create groups in it Allow the creation Release Candidate for localisation on Production SSO  Users deactivation Guide for existing SSO implementation |

 Game Server Features - 30/06/2022

| Game server features update - 30/06/2022 |

| Live |

| Localisations: Displaying change diff for translation replacements |

| New GS app: Woodoku Saga |

| Rules: NOT IN operator for Player bucket and Media source rules |

| [Woodoku] Game Settings: Add Language Pop-up to the sequence of pop-ups |

| [Woodoku] Game Settings: Add config "Journey Lose Game End Flow" |

| [Triple Tile] Game Settings: Star mode tab. |

| [Triple Tile] Chapter Sets: Mass operations |

| [Solitaire Classic] Game Settings: update settings for New Best feature |

| [Solitaire Classic] Game Settings: Changes to Tutorial settings |

| [PPC] Move "Actual max chapter" to base settings |

| [PPC][Missions] Allow consecutive mission tiers to have same target values |

| | | |

| In Dev/QA |

| | Assignee | ETA |

| [Solitaire Classic] Game Settings: Settings for Forced Online Popup | Alex Kurylovich | This week |

| [Level Banks] Ignore in use validation on staging | Egor Iskrenkov | This week |

| [Merge] Add Asset Scene to World Schema | Egor Iskrenkov | Next week |

| [Solitaire Classic] Game Settings: Settings for Forced Online Popup | Michael Velimovich | This week |

| [Woodoku] Add configs for Figure Set Dynamic Config | Michael Velimovich | This week |

| [Progression/Activation Events] Refactoring of Progression and Activation Events | Michael Velimovich | Next week |

| [Rules] Refactor determining platform & OS version | Kirill Arkhipov | Next week |

| [Filters] "Live" availability state should be default filter on production | Kirill Arkhipov | This week |

| [All Games] Rules: add NOT IN option to all the rules that have IN | Vadim Khvistik | This week |

| [Activity log] Make Name of entity clickable | Vadim Khvistik | Next week |

| [Triple Tile]: Game Settings - Remote Power Ups Unlocking | Vadim Khvistik | Next week |

| [PPC - Missions] Ability to configure rules to qualify | Yegor Tovstik | This week |

| [Merge] Base Config Ads Settings for Interstitials and Rewarded Videos | Yegor Tovstik | Next week |

| [Game Settings] Add possibility to search Game Setting in use | Yegor Tovstik | Next week |

| | | |

| In Analysis |

| | Assignee |

| | |

| New Home page layout | Alexey Zhoglik |

| Add Global search of entities for each game by Name | Alexey Zhoglik |

| Make Names in activity log clickable | Alexey Zhoglik |

| [Solitaire] Game settings changes | Alexey Zhoglik |

| Change of Status when allocation date expired automatically | Alexey Zhoglik |

| [PPC] New Remote DB | Alexey Zhoglik |

| Calendar visualisation of AB experiments | Alexey Zhoglik |

| Allow consecutive mission tiers to have same target values | Ertay Kaya |

| [Level Banks] Ignore in use validation on staging | Ertay Kaya |

 Game Server Features - 24/06/2022

| Game server features update - 24/06/2022 |

| Live |

| [Progression events] Sort PEs by status, availability and priority |

| [Woodoku] Game Settings: Clean Up Base Settings |

| [Woodoku] Game Settings: Add Language Pop-up to the sequence of pop-ups |

| [Woodoku] Tile Types and progression events: Update Tile Types fields and Grid Cell pop up |

| [Woodoku level banks] UX improvement to select same tile type for multiple tiles in starting grid |

| [Solitaire Classic] Game Settings: Feature toggle for Zendesk |

| [Solitaire Classic] Game Settings: Unlock Journey - make the field Hours optional |

| [Solitaire Classic] PE Level Banks: Add validation for duplicate seeds within a level bank |

| [Triple Tile] Game Settings: Limit Saga scroll to rainbow |

| [Triple Tile] Layout Banks: Add new layout type |

| [Triple Tile] Modes Config (Goals) - Update Max amount of "Types" |

| [Triple Tile] Picture Banks: Goals - Create/Edit/View Picture Bank - Page Updates |

| [Triple Tile] Picture Banks: Teleporting - Create/Edit/View Picture Bank - Page Updates |

| Make a cleanup of unused Cloudsaves |

| | | |

| In Dev/QA |

| | Assignee | ETA |

| Localisations change diff for translation replacements | Alex Kurylovich | This week |

| [Level Banks] Ignore in use validation on staging | Egor Iskrenkov | Next week |

| [Solitaire Classic] Game Settings: Settings for Forced Online Popup | Michael Velimovich | Next week |

| [Solitaire Classic] Game Settings: Changes to Tutorial settings | Michael Velimovich | Next week |

| [Woodoku] Add configs for Figure Set Dynamic Config | Michael Velimovich | Next week |

| [Triple Tile] Game Settings: Star mode tab | Kirill Arkhipov | Next week |

| [Filters] "Live" availability state should be default filter on production | Kirill Arkhipov | Next week |

| [Triple Tile] Chapter Sets: Mass operations | Vadim Khvistik | Next week |

| [PPC - Missions] Ability to configure rules to qualify | Yegor Tovstik | This week |

| [Game Settings] Add possibility to search Game Setting in use | Yegor Tovstik | This week |

| | | |

| In Analysis |

| | Assignee |

| | |

| [Triple Tile] Star mode | Alexey Zhoglik |

| [Merge] Interstitials and Rewarded videos Ads settings | Alexey Zhoglik |

| [PPC] New Remote DB | Alexey Zhoglik |

| [Woodoku Saga] New Application set up in GS | Alexey Zhoglik |

| [Solitaire] Search duplicated levels in level banks | Alexey Zhoglik |

| [Solitaire Classic] New Settings for Forced Online Popup | Alexey Zhoglik |

| New Home page layout | Alexey Zhoglik |

| Allow consecutive mission tiers to have same target values | Ertay Kaya |

| [Level Banks] Ignore in use validation on staging | Ertay Kaya |

 Game Server Features - 16/06/2022

| Game server features update - 16/06/2022 |

| Live |

| Rules: AND/OR logic and nested rules |

| Merge: Rewarded ads config |

| New rule: Build variant (Amazon, Google Play, Samsung Store, iOS, iOS China) |

| AB experiments: Ability to specify experiment allocation start and end dates |

| AB experiments: Displaying real time participant numbers per experiment and variant |

| AB experiments: Automatically changing the status of expired experiments to Inactive |

| Triple Tile: Remote config for Splash screen |

| Triple Tile: Teleporting level type config |

| Woodoku: Ability to translate journey popups content |

| Woodoku: Cloudsave support for Woodoku |

| Woodoku: Ability to bulk update multiple cells in Journey starting grids |

| Solitaire: Remote config for hint lock, invalid move sound, move to foundation streak sound, recolouring table UI elements |

| Admin UI: Collapsible side bar |

| Activity log for force updates |

| | | |

| In Dev/QA |

| | Assignee | ETA |

| SSO improvements | Alex Kurylovich | This week |

| Localisations change diff for translation replacements | Alex Kurylovich | Next week |

| [Picture banks & chapter sets] Error message bugfix | Egor Iskrenkov | Next week |

| [Woodoku] Tile Types and progression events: Update Tile Types fields and Grid Cell pop up | Michael Velimovich | Next week |

| [Solitaire Classic] Game Settings: Changes to Tutorial settings | Michael Velimovich | Next week |

| [Solitaire Classic] Game Settings: Feature toggle for Zendesk | Vadim Khvistik | This week |

| [Triple Tile] Picture Banks: Goals and Teleporting - Picture Bank - Page Updates | Egor Iskrenkov | This week |

| [Triple Tile] Game Settings: Star mode tab | Kirill Arkhipov | Next week |

| [Triple Tile] Chapter Sets: Mass operations | Vadim Khvistik | This week |

| [Triple Tile] Chapter Sets: Mass operations | Vadim Khvistik | Next week |

| [Game Settings] Add possibility to search Game Setting in use | Yegor Tovstik | This week |

| | | |

| In Analysis |

| | Assignee |

| | |

| [Triple Tile] Star mode | Alexey Zhoglik |

| [PPC] New Remote DB | Alexey Zhoglik |

| Move General settings page | Alexey Zhoglik |

| New Home page layout | Alexey Zhoglik |

| Allow consecutive mission tiers to have same target values | Ertay Kaya |

| [Level Banks] Ignore in use validation on staging | Ertay Kaya |

 Game Server Features - 26/04/2022

| Game server features update - 26/04/2022 |

| Live |

| [A/B Experiment] Shortcut links to A/B experiment's activity log |

| [Activation and Progression Events] Shortcut links to Activation or Progression Event's activity log |

| Add server generated admin user internal token logic |

| Link to ABBA experiment page |

| [PPC] Enable manual coin rewarding on admin |

| [PPC] Bet Up tab and configuration |

| [PPC] Enable manual coin rewarding on admin |

| [Merge] Update Postcard configuration page |

| [Solitaire] Toggle for New Best Stats button |

| [Solitaire Classic] [Journey] Game Settings: Toggle for highlighting tableau/foundation in Challenge mode games |

| [Solitaire Classic, Woodoku] Progression events: Asset Bundle DDLs Refinement |

| [Woodoku, Solitaire] Level Banks: Ability to copy levels to another level bank |

| [Woodoku] Progression Events, Activation Events: add validation for push notifications |

| [Woodoku] Progression events: change the order of the Asset Bundle URLs for old versions |

| [Woodoku] Level Banks: make field "Rotates Available" selected for existing level banks and select by default |

| [Woodoku] Level Banks: Level target info and Name in the level header bar |

| | | |

| In Dev/QA |

| | Assignee | ETA |

| [PPC] Enable manual coin rewarding on admin | Alex Kurylovich | This week |

| Build basic SSO system | Alex Kurylovich | This week |

| Implement AND/OR logic for rules | Alex Kurylovich | This week |

| [UX] Admin tool: Change to Side menu | Egor Iskrenkov | This week |

| [PPC] Game settings: Add "Actual Max Chapter" variable in Game Settings | Michael Velimovich | This week |

| Game Settings: Introduce 'Analytics' tab for all games | Michael Velimovich | Next week |

| [A/B experiments] Display allocation numbers on experiment pages | Vadim Khvistik | Next week |

| [PPC] Add user token validation to /save_layout request | Yegor Tovstik | This week |

| Slack notification when progression event is set to be live | Yegor Tovstik | Next week |

| | | |

| In Analysis |

| | Assignee |

| | |

| AB testing: Separate allocation dates and active dates for experiments and add hints | Alexey Zhoglik |

| Shortcut links to AB experiment's activity log | Alexey Zhoglik |

| [Woodoku] Level Banks: Entire bank-level checkboxes for Rotates Available and In-game mechanic tutorial | Alexey Zhoglik |

| [Woodoku] Base configs: Clean Up Base Settings | Alexey Zhoglik |

| [Woodoku][Progression Event] Add Controls for texts in Journey Start pop-up | Alexey Zhoglik |

| Progression events - Add date validations to 'not long left' field | Alexey Zhoglik |

 Game Server Features - 12/04/2022

| Game server features update - 12/04/2022 |

| Live |

| [Solitaire Classic] Game Settings: Toggle Lobby Journey Button Pulse Animation |

| [TripleTile] Levels and Chapters: select all / deselect all option |

| [TripleTile] Levels and Chapters: Add sorting option to Level Layouts table |

| [TripleTile] Levels and Chapters: Add sorting option to Level Layouts table |

| [Woodoku] Progression Event: Add new config "Rich Push Image URL" |

| Events Tracer filtering + UX improvements |

| [Mission] Allocation: Set up exact range for mission type |

| Display total payments amount per app user |

| Progression, Activation Events and Level Banks Filters: add default filters to exclude "Archived" entities |

| [Payments] Store Products: Change format of store product IDs |

| |

| | | |

| In Dev/QA |

| | Assignee | ETA |

| [Solitaire Classic] [Journey] Game Settings: Toggle for highlighting tableau/foundation in Challenge mode games | Alex Kurylovich | This week |

| [PPC] Enable manual coin rewarding on admin | Alex Kurylovich | This week |

| [Solitaire Classic, Woodoku] Progression events: Asset Bundle DDLs Refinement | Egor Iskrenkov | This week |

| Implement AND/OR logic for rules | Egor Iskrenkov | Next week |

| [PPC] Bet Up tab and configuration | Michael Velimovich | This week |

| [Merge] Update Postcard configuration page | Vadim Khvistik | This week |

| Add server generated admin user internal token logic | Yegor Tovstik | This week |

| Link to ABBA experiment page | | Next week |

| [Solitaire] Toggle for New Best Stats button | | Next week |

| | | |

| In Analysis |

| | Assignee |

| | |

| Nested AND/OR operators in rules config | Alexey Zhoglik |

| Progression events: Ability to copy levels to another level bank | Alexey Zhoglik |

| Shortcut links to AB experiment's activity log | Alexey Zhoglik |

 Game Server Features - 05/04/2022

| Game server features update - 05/04/2022 |

| Live |

| Solitaire: Classic Game settings: toggle for Deck Rating feature |

| Solitaire Classic: Game Settings: Hint Animation Speed Manipulation |

| Solitaire: Game Settings: Tap to Move Time Manipulation |

| Blackjack: Add standard permissions |

| PPC: Add Chapter Requirement tab inside Remote DB |

| PPC: Move Chapter Data to inside Remote DB |

| PPC: Ability to copy cloudsave details from another user |

| Woodoku: Remove Flexibility related to specified variables |

| UX: Add selected game title and logo |

| UX: Improved application select |

| Display cloud save details on user page |

| Localisations: Ability to upload csv |

| Rules: IN/NOT IN operator for install date rules |

| Asset Bundles: Add possibility to edit asset keys |

| [Mission] Allocation: Set up exact range for mission type and add active from active to columns to the table |

| LiveOps IAP: Store config_ref in intent record |

| | | |

| In Dev/QA |

| | Assignee | ETA |

| [Solitaire Classic] Game Settings: Toggle Lobby Journey Button Pulse Animation | Alex Kurylovich | This week |

| [TripleTile] Levels and Chapters: select all / deselect all option | Alex Kurylovich | This week |

| Events Tracer filtering + UX improvements | Egor Iskrenkov | This week |

| [Devices] Add Total Amount value into purchases tab | Vadim Khvistik | This week |

| Add server generated admin user internal token logic | Vadim Khvistik | Next week |

| [TripleTile] Levels and Chapters: Add sorting option to Level Layouts table | Yegor Tovstik | This week |

| [Mission] Allocation: Set up exact range for mission type | Yegor Tovstik | This week |

| Move rules presentation logic to the frontend | | Next week |

| | | |

| In Analysis |

| | Assignee |

| Merge: Server support for grouped story orders | Anna Pronchakova/Ertay Kaya |

| Nested AND/OR operators in rules config | Alexey Zhoglik/Ertay Kaya |

| Progression events: Filtering asset bundle dropdowns based on asset bundle type | Alexey Zhoglik |

| Solitaire Classic: Ability to configure default card back, card front and background | Hanna Vashkevich |

| PPC: Server support for bet up mechanic | Alexey Zhoglik |

 Game Server Features - 23/03/2022

| Game server features update - 23/03/2022 |

| Live |

| Woodoku: Remote config for new navigation tabs "Classic","Daily" |

| Woodoku: "Non-standard tiles per bank” remote config for daily challenge |

| Woodoku: Progression Events: Add new config "Limit Journey Scroll" |

| LiveOps: Sending A/B experiment variants to the client to be sent to LiveOps system |

| AB testing: Filtering bar for AB experiments list page |

| Merge: Remote config to switch between old shop view and revamped view |

| Woodoku: Remote config to switch between Zendesk support vs email support |

| New rule: Client version update date |

| New rule: Days since client version update |

| New rule: Previous game version |

| PPC: Remote config for play-on logic |

| PPC: Remote config for daily missions cutscene trigger |

| Localisations: Ability to download csv |

| | | |

| In Dev/QA |

| | Assignee |

| Localisations: Ability to upload csv | Alex Kurylovich |

| Rules: IN/NOT IN operator for install date rules | Alex Kurylovich |

| PPC: Move Chapter Data to inside Remote DB | Michael Velimovich |

| Display Cloudsave detials on user page | Egor Iskrenkov |

| Woodoku: Remove Flexibility related to specified variables | Yegor Tovstik |

| Asset Bundles: Add possibility to edit asset keys | Vadim Hvistik |

| | | |

| In Analysis |

| | Assignee |

| Solitaire: Remote config for daily challenge trophies | Hanna Vaskevich |

| Storing LiveOps config refs in transaction records | Ertay Kaya |

 Game Server Features - 14/03/2022

| Game server features update - 14/03/2022 |

| Live |

| Woodoku: Ability to configure background tiles for journey level starting grids |

| Woodoku: Remote config for "Classic Figure Set" and "Daily Challenge Figure Set" |

| Woodoku: Ability to add background tiles to starting grid for journey levels |

| Merge: Additional postcard changes section to add multiple triggers for the same story order |

| Merge: Cleanup of asset bundle, logo and polaroid fields from the postcard config page |

| Merge: Shortcut links to sets selected on world config page |

| Spider Solitare: Server support for Streak feature |

| PPC: Ability to repeat parameters in missions configurations |

| Triple Tile: Remote config for inactive button states |

| IAP games: Changing store product format to 2.99_package_mg to generalise it for all in game currencies |

| Solitaire Classic: Remote config for disappearing bottom UI component |

| |

| | | |

| In Dev/QA |

| | Assignee |

| Rules: New rules for update date and previous app version | Alex Kurylovich |

| Rules: IN/NOT IN operator for install date rules | Alex Kurylovich |

| Progression events: Create new level record when a level in a level banks is changed | Michael Velimovich |

| PPC: Add reset time config | Yegor Tovstik |

| PPC: Daily mission cutscene trigger and show widget config | Yegor Tovstik |

| PPC: Add new fields in Play on config | Yegor Tovstik |

| Localisations: CSV download/upload functionality for translations | Vadim Hvistik |

| | | |

| In Analysis |

| | Assignee |

| Game server & LiveOps system joint AB testing | Ertay Kaya |

| Remote configs for Merge Party LiveOps rollout | Anna Pronchakova / Ertay Kaya |

| PPC / Missions: Ability to define exact target ranges for mission difficulty tiers | Ertay Kaya |

 Game Server Features - 01/03/2022

| Game server features update - 01/03/2022 |

| Live |

| New rule: Days since previous visit |

| Asset bundles: Test/Live availability state for asset bundles and keys |

| Asset bundles: Filtering options for asset bundles list |

| Progression events: Replacing 'delete' with 'archive' for level banks |

| Progression events: Filtering options for level banks |

| Users: Checkbox to exclude a user from A/B experiments participation |

| Woodoku: Progression events |

| Woodoku: Settings for auto-redirect feature |

| Woodoku: Button to rotate starting grid for journey levels |

| Woodoku: Settings for new tutorial logic |

| Merge: Story order config validations when saving a postcard set |

| IAP: Simplified creation store products without currency type |

| TripleTile: Settings for replaying random levels when user finishes all levels |

| PPC: Settings for daily missions local notifications |

| |

| | | |

| In Dev/QA |

| | Assignee |

| Missions - bug fixing and minor improvements | Alex Kurylovich |

| Woodoku: Ability to configure background tiles for journey level starting grids | Michael Velimovich |

| Merge: Ability to define triggers for postcard changes | Vadim Hvistik |

| | | |

| In Analysis |

| | Assignee |

| Localisations: CSV download/upload functionality for translations | Ertay Kaya |

| Progression events: Generating reference data for live journey level config changes | Ertay Kaya |

 Game Server Features - 14/02/2022

| Game server features update - 14/02/2022 |

| Live |

| New rule: Device type (Phone vs Tablet) |

| Soft update configuration |

| PPC: Permissions and roles for PPC specific entities |

| PPC: Settings for missions |

| PPC: Ability to send additional mission parameters to client |

| Spider Solitaire: Remote config for default suits |

| Localisations: Searching translation keys by English translations |

| Merge: Migration of asset bundle, logo and polaroid configs from postcard config to schema config |

| Merge: Ability to store 'install mode' coming from the client |

| | | |

| In Dev/QA |

| | Assignee |

| Spider Solitaire: Streaks configuration | Yegor Tovstik |

| API documentation for progression event APIs | Michael Velimovich |

| Progression events: Replacing "delete" with "archive" for level banks | Michael Velimovich |

| Filters for asset bundles | Vadim Hvistik |

| Filters for progression events level banks | Vadim Hvistik |

| Merge: Story order config validations when saving a postcard set | Vadim Hvistik |

| | | |

| In Analysis |

| | Assignee |

| Woodoku Progression events - Auto direct feature remote settings | Darya Ziablova |

| Merge: Ability to define triggers for postcard changes | Anna Pronchakova |

| Availability state for asset bundles | Ertay Kaya |

| New rule: Days since previous visit | Ertay Kaya |

 Game Server Features - 31/01/2022

| Game server features update - 31/01/2022 |

| Live |

| Asset bundles: Ability to define activity interval for asset bundles |

| Activity logs: Ability to filter logs by admin role |

| Test devices: Name field for test devices & ability to filter devices by name |

| Triple Tile: Deactivating expired scrapbooks automatically |

| Solitaire Classic: Activation Journeys |

| Spider Solitaire: Admin roles and permissions |

| Woodoku: Remote configs for flexible popups |

| Woodoku: Ability to define multiple seeds/seed ranges in journey level configs |

| Localisations: Refactoring to move languages, translations and settings to separate pages |

| | | |

| In Dev/QA |

| | Assignee |

| Spider Solitaire: Streaks configuration | Vadim Hvistik |

| Missions: Ability to send additional mission parameters to client | Alex Kurylovich |

| LivePlay Bingo integration to send client events to Snowflake | Gleb Glazov |

| PPC: Permissions and roles for PPC specific entities | Michael Velimovich |

| PPC: Remote config UI improvements | Michael Velimovich |

| Merge: Moving postcard assets from postcard config to schema config | Vadim Hvistik |

| | | |

| In Analysis |

| | Assignee |

| Rewarded soft update popup config | Anna Pronchakova / Ertay Kaya |

| Solitaire Classic: Automated optimisation of live journey seeds | Ertay Kaya |

| Solitaire Classic: Ability to configure default card back, card front and background | Hanna Vashkevich |

 Game Server Features - 19/01/2022

| Game server features update - 19/01/2022 |

| Live |

| Asset bundles: Asset types for Woodoku and Solitaire |

| Progression events: Auto-deactivating progression event after journey ends |

| Progression events: Replacing "Delete" with "Archive" |

| Solitaire Classic: Toggle for themed journey button |

| Solitaire Classic: Remote config for switching on activation journeys |

| Solitaire Classic: Toggle for onboarding deck feature |

| Permissions: Introduce controls to prevent read access to admin pages |

| |

| | | |

| In dev/QA |

| | Assignee |

| Localisations UI refactoring | Alex Kurylovich |

| End to end automated tests | Alex Kurylovich |

| GS work for LiveOps MVP | Vadim Hvistik / Gleb Glazov |

| Remote DB config refactoring for PPC | Michael Velimovich |

| | |

| | | |

| In Analysis |

| | Assignee |

| Merge: Story order validations when saving postcard sets | Anna Pronchakova |

| Admin support for client side A/B tests | Ertay Kaya / Gleb Glazov |

| Ability to define activity interval for asset bundles | Ertay Kaya |

| Streak feature for Spider Solitaire | Ertay Kaya / Hanna Vashkevich |

| Missions: Ability to pass additional parameters in mission type config | Ertay Kaya |

| Flexible popups config for Woodoku | Darya Ziablova |

| | |

 Game Server Features - 07/01/2022

| Game server features update - 07/01/2022 |

| Live |

| Missions: Changing daily allocations time from 05:00 UTC to 08:00 UTC |

| Missions: Test vs Live availability state for Mission allocations |

| Progression events: Displaying PE id and variant id on PE edit page |

| Progression events: Performance improvement for level banks page rendering |

| Rules: Session count rule |

| Rules: New 'Debug id' rule to allow switching between configs using a debug UI in the client |

| Asset bundles: New 'type' field |

| Triple Tile: Match-4 level type |

| Triple Tile: Config UI and APIs for Scrapbooks MVP |

| Triple Tile: Test vs Live availability state for chapter-related entities |

| Solitaire Classic: Remote config for tutorial type |

| Solitaire Classic: Remote config for new journey available popup |

| Solitaire Classic: Remote config for back button |

| Solitaire Classic: Admin permissions and roles for Solitaire Classic entities |

| PPC: Remote config for rate us popup |

| Woodoku: Remote config for daily challenge adaptive difficulty |

| Woodoku: Remote config for delaying asset download |

| Merge: Decoupling of expert configurations and expert set configurations |

| |

| | | |

| In dev/QA |

| | Assignee |

| Localisations UI refactoring | Alex Kurylovich |

| End to end automated tests | Alex Kurylovich |

| GS work for LiveOps MVP | Vadim Hvistik / Gleb Glazov |

| Progression events API code refactoring | Michael Velimovich |

| | |

| | | |

| | | |

| In Analysis |

| | Assignee |

| Support for seed ranges in Woodoku Journeys | Ertay Kaya / Darya Ziablova |

| Admin support for client side A/B tests | Ertay Kaya / Gleb Glazov |

| Ability to transfer Cloud Save via portal | Ertay Kaya |

| Streak feature for Spider Solitaire | Ertay Kaya / Hanna Vashkevich |

Chunks 8

1
In this page you’ll find the features that the Game Server releases weekly, along with the outsta...
Vectorized

In this page you’ll find the features that the Game Server releases weekly, along with the outstanding items in development/QA, and tickets being currently analysed:

# 2023

* * *

Vector dimensions: 1536
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**LIVE**  Game Server Features - 22/02/2023 | ## **LIVE** | | --- | | #### General | #...
Vectorized

**LIVE**

 Game Server Features - 22/02/2023

| ## **LIVE** |

| --- |

| #### General | #### Triple Tile | #### Woodoku | #### Discovery |

| --- | --- | --- | --- |

| **Ad Config: ** - You can now configure frequency restriction conditions separately for Interstitials and Rewarded videos - New "Duplicate" button for Ad Configurations - Labels for Ad Config Overrides & Game Settings Overrides - You can now restore a deleted placement **Level Banks: ** You can now archive level banks that are used only in archived Journeys New API for Hawk to retrieve user's install date and transactions | **Game Settings: ** - Remove Enable extended DDA payload - Implementation of ad request delay for Rewarded Videos and Interstitials [User Guide for Triple Tile Chapters & Levels](/wiki/spaces/KB/pages/2851635278/Tiles+Family+Games+-+Levels+Chapters) | **Game Settings: ** Archive Base Game Settings for Daily Challenge **Level Banks: ** Implement Settings for Journey Social Validation The option to upload files for configuration is now available in the left side menu of Game Server | **Game Settings: ** Settings for Inventory **Game Items: ** Changes in some game items Figure Sets have been enabled [User Guide for Discovery Chapters & Levels](#) |

| ## **IN DEV/QA** |

| --- |

| #### General | #### Woodoku | #### Discovery |

| --- | --- | --- |

| **IAP: ** Development of API to synchronise Game Items into Hawk **Localisations: ** New filter to show only keys with validation errors | **Game Settings: ** Add tab "Daily Challenge" with Level Banks | **Areas Set: ** Implementation of CRUD areas set Update Discovery Figure sets forma |

| ## **IN ANALYSIS** |

| --- |

| #### Discovery | #### Solitaire Classic |

| --- | --- |

| Settings for booster unlock levels Settings for starting inventory | **Game Settings: ** - Settings for Game Insights - Settings for the Magic Wand feature |

 Game Server Features - 16/02/2023

| ## **LIVE** |

| --- |

| #### Triple Tile | #### Woodoku | #### PPC |

| --- | --- | --- |

| **Game Settings: ** Enable Polaroids Journal | **Game Settings: ** Percentile for scores Bug fix for Journeys end time | **New Game Settings available: ** - Daily Mission - Inventory - Season Pass tab - Deco progress - World Map - Unlock Requirements button |

| ## **IN DEV/QA** |

| --- |

| #### General | #### Woodoku | #### PPC | #### Discovery | #### Triple Tile |

| --- | --- | --- | --- | --- |

| **Ad Config: ** Allow to configure frequency restriction conditions separately for Interstitials and Rewarded video | **Game Settings: ** - Archive Base Game Settings for Daily Challenge - Add tab "Daily Challenge" with Level Banks **Level Banks: ** Implement Settings for Journey Social Validation | **Game Settings: ** Add Unlock Requirements | Enabling Figure Sets | **Game Settings: ** Remove Enable extended DDA payload |

| ## **IN ANALYSIS** |

| --- |

| #### Discovery | #### Solitaire Classic |

| --- | --- |

| Areas config for Discovery **Game Settings: ** - Add types to Game Items - Add settings for inventory | **Game Settings: ** - Settings for Game Insights - Settings for the Magic Wand feature |

 Game Server Features - 08/02/2023

| ## **LIVE** |

| --- |

| #### General | #### Triple Tile | #### Woodoku |

| --- | --- | --- |

| **Slack Notifications: ** - Notifications for new changes in Ads - Notifications for changes in Base Config in Game Settings **Localisations: ** New undo button on section "Review Difference" **A/B Experiments: ** Save button now saves all variants when editing a Progression Event | **Game Settings: ** Removal of Star Mode setting | **Game Settings: ** - New Setting: Journey Badges Configuration - New Setting: Session Start Landing Screen |

| ## **IN DEV/QA** |

| --- |

| #### General | #### Woodoku | #### PPC | #### Discovery |

| --- | --- | --- | --- |

| **Ad Config: ** Cleanup of old ad configurations **Interstitials, Rewarded videos and Badges Banks:** Add the possibility to mark placement as deleted and restore them | **Game Settings: ** Percentile for scores session Cleanup of Journeys | **Game Settings: ** Add Unlock Requirements | Enabling Figure Sets |

| ## **IN ANALYSIS** |

| --- |

| #### Woodoku | #### Discovery | #### Solitaire Classic |

| --- | --- | --- |

| **Daily Challenge: ** - Add tab "Daily Challenge" with DC Events and Level Banks - Upload Level Banks Generated by the Client | Areas config for Discovery | **Game Settings: ** Settings for Game Insights |

 Game Server Features - 02/02/2023

| ## **LIVE** |

| --- |

| #### General | #### Triple Tile | #### Woodoku | #### Discovery |

| --- | --- | --- | --- |

| **A/B Experiments: ** - New help icon to provide a clear understanding of what a Variant rule is - New checkbox to exclude Experiment Entities from A/B Experiments **Rules: ** now you can create rule groups and reuse them. Guide updated [here](https://tripledotstudios.atlassian.net/wiki/spaces/KB/pages/2668494860/Rules+in+Game+Server#Named-Rule-Groups) **Ad Config: ** option "None" has been removed from Placement and Rewarded Video banks Performance optimisation and improvements | Slack notifications for Chapters & Levels | **Game Settings: ** - Add toggle "Daily Challenge Mode Hidden - New setting "Session Start Landing Screen" - CSV upload for Game Settings - New tab "Quests" Level Banks performance optimisation | Chapters and levels config enabled on Game Server Admin |

| ## **IN DEV/QA** |

| --- |

| #### General | #### Triple Tile | #### Woodoku | #### PPC |

| --- | --- | --- | --- |

| **Ad Config: ** Allow to configure frequency restriction conditions separately for Interstitials and Rewarded video **Slack Notifications: ** Add Slack notifications for New Ads Config changes New API for Hawk to retrieve user's install date and transactions | **Game Settings: ** Remove "Star Mode" settings | **Game Settings: ** Add setting "Session Start Landing Screen" | **Game Settings: ** Implement logical expression to unlock levels |

| ## **IN ANALYSIS** |

| --- |

| #### General | #### Woodoku | #### Discovery |

| --- | --- | --- |

| **Interstitials, Rewarded videos and Badges Banks: ** add the possibility to mark placement as deleted and restore them | **Daily Challenge: ** Add tab "Daily Challenge" with DC Events and Level Banks | Areas config for Discovery |

 Game Server Features - 25/01/2023

| ## **LIVE** |

| --- |

| #### General | #### Triple Tile | #### Woodoku | #### Solitaire Classic |

| --- | --- | --- | --- |

| **Version Updates: ** App update with rewards for players. User Guide available [here](#). | Clean-up for DDA schema | Journey refactoring | Switch to new ad configurati |

| ## **IN DEV/QA** |

| --- |

| #### General | #### Woodoku | #### Discovery |

| --- | --- | --- |

| **Ad Config: ** Allow to configure frequency restriction conditions separately for Interstitials and Rewarded video **A/B Experiments: ** Apply save action for all variants in "Edit Progression Event Variant" **Activity Log: ** Adding A/B experiments activation under "System" | **Game Settings: ** Add toggle "Daily Challenge Mode Hidden" Performance optimisation for Level Banks | Enable levels and chapters config on Game Server Admin |

| ## **IN ANALYSIS** |

| --- |

| #### Woodoku | #### PPC | #### Solitaire Classic | #### Discovery |

| --- | --- | --- | --- |

| **Game Settings: ** Add new tab "Quests" with the list of settings Allow the possibility to upload CSV files for Game Settings | **Game Settings: ** Implement logical expression to unlock levels | **Game Settings: ** Settings for Game Insights | Enabling Game Items for Discovery |

 Game Server Features - 25/01/2023

| ## **LIVE** |

| --- |

| #### General | #### Triple Tile | #### Woodoku | #### Solitaire Classic |

| --- | --- | --- | --- |

| **Version Updates: ** App update with rewards for players. User Guide available [here](/wiki/spaces/KB/pages/2830565763/Version+Updates). | Clean-up for DDA schema | Journey refactoring | Switch to new ad configurati |

| ## **IN DEV/QA** |

| --- |

| #### General | #### Woodoku | #### Discovery |

| --- | --- | --- |

| **Ad Config: ** Allow to configure frequency restriction conditions separately for Interstitials and Rewarded video **A/B Experiments: ** Apply save action for all variants in "Edit Progression Event Variant" **Activity Log: ** Adding A/B experiments activation under "System" | **Game Settings: ** Add toggle "Daily Challenge Mode Hidden" Performance optimisation for Level Banks | Enable levels and chapters config on Game Server Admin |

| ## **IN ANALYSIS** |

| --- |

| #### Woodoku | #### PPC | #### Solitaire Classic | #### Discovery |

| --- | --- | --- | --- |

| **Game Settings: ** Add new tab "Quests" with the list of settings Allow the possibility to upload CSV files for Game Settings | **Game Settings: ** Implement logical expression to unlock levels | **Game Settings: ** Settings for Game Insights | Enabling Game Items for Discovery |

 Game Server Features - 17/01/2023

| ## **LIVE** |

| --- |

| #### General | #### Triple Tile | #### Solitaire Classic |

| --- | --- | --- |

| **Ad Config: ** Ad Badge Placement **Localisations: ** CSV uploader optimisation | New Ad Config available New "Category Sets" available **Chapter Sets and Scrapbooks: ** now it's possible to display the Category Sets and Chapters in use | Remove "Playable" option from Tutorials |

| ## **IN DEV/QA** |

| --- |

| #### General | #### Woodoku | #### Triple Tile |

| --- | --- | --- |

Vector dimensions: 1536
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| ## **IN ANALYSIS** | | --- | | #### Woodoku | #### PPC | #### Solitaire Classic | #### Dis...
Vectorized

| ## **IN ANALYSIS** |

| --- |

| #### Woodoku | #### PPC | #### Solitaire Classic | #### Discovery |

| --- | --- | --- | --- |

| **Game Settings: ** Add new tab "Quests" with the list of settings Allow the possibility to upload CSV files for Game Settings | **Game Settings: ** Implement logical expression to unlock levels | **Game Settings: ** Settings for Game Insights | Enabling Game Items for Discovery |

 Game Server Features - 17/01/2023

| ## **LIVE** |

| --- |

| #### General | #### Triple Tile | #### Solitaire Classic |

| --- | --- | --- |

| **Ad Config: ** Ad Badge Placement **Localisations: ** CSV uploader optimisation | New Ad Config available New "Category Sets" available **Chapter Sets and Scrapbooks: ** now it's possible to display the Category Sets and Chapters in use | Remove "Playable" option from Tutorials |

| ## **IN DEV/QA** |

| --- |

| #### General | #### Woodoku | #### Triple Tile |

| --- | --- | --- |

| **Version Updates: ** Remove the existing section for Soft Updates **A/B Experiments: ** Apply save action for all variants in "Edit Progression Event Variant" | Refactoring of Progression and Activation Events | Slack notifications for updating Levels & Chapters |

| ## **IN ANALYSIS** |

| --- |

| #### General | #### Solitaire Classic |

| --- | --- |

| **Activity Log: ** Investigate the possibility of adding A/B experiments activation under "System" | **Game Settings: ** Settings for the Magic Wand feature |

 Game Server Features - 10/01/2023

| ## **LIVE** |

| --- |

| #### General | #### Woodoku | #### Triple Tile | #### PPC |

| --- | --- | --- | --- |

| **A/B Experiments: ** Variant Level rules **Rules: ** New rule "Segments" added **Rules: ** New rule called "Device RAM capacity" added **Game Settings: ** New Ads Mediation dropdown to switch between MAX, Fairbid and IronSource **Init call: ** To track Android Go users, RAM parameter can be now retrieved from init call (key: ram\_capacity) Baked-in configs implemented for each specific version (build) of the Client When searching for a setting, you'll be now directly redirected to the tab which includes the setting | New Ad Config available **Tile types: ** 2 new checkboxes to avoid displaying tiles for Goal and Probability **Game Settings: ** Toggle "Remove Settings Menu from Game Screen" added **Game Settings: ** Toggle "New Game Button on Classic/Home Screen enabled" added | **DDA Schemas: ** DDA based on usage **Asset Bundles: ** New field "Add Asset Type" **Game Settings: ** Add category set selection **Chapter Sets and Scrapbooks: ** Display only required types in the list of asset bundles | Improved performance when uploading a Level Manifest |

| ## **IN DEV/QA** |

| --- |

| #### General | #### Woodoku | #### Triple Tile |

| --- | --- | --- |

| **Ad Config: ** Ad Badge placements **A/B Experiments: ** Apply save action for all variants in "Edit Progression Event Variant" | Refactoring of Progression and Activation Events | Slack notifications for updating Levels & Chapters Create new menu item "Category sets" **Chapter Sets: ** Add possibility to display Category Sets and Chapters in us |

| ## **IN ANALYSIS** |

| --- |

| #### General |

| --- |

| **Version Updates: ** Add reward to Force and Soft updates **Ad Config: ** Add Rewarded-based Interstitial Frequency Restriction |

 Game Server Features - 30/11/2022

| ## **LIVE** |

| --- |

| #### General | #### Woodoku | #### Triple Tile | #### Merge Party | #### Solitaire Classic |

| --- | --- | --- | --- | --- |

| **Localisations: ** After reuploading a CSV, only the diff will be displayed | **Level Banks: ** Ignore levels with coin rewards during "levels with rewards" validation | **Game Settings: ** Add Enable extended DDA payload | **Item Set: **"Is crate?" column has been added to Item Set configuration page | Game Settings for Quickplay feature |

| ## **IN DEV/QA** |

| --- |

| #### General | #### Woodoku | #### Triple Tile |

| --- | --- | --- |

| Introduce the ability to add segments to Rules | Refactoring of Progression and Activation Events | **DDA Schemas: ** DDA based on usage |

| ## **IN ANALYSIS** |

| --- |

| #### Woodoku | #### Triple Tile | #### Solitaire Classic |

| --- | --- | --- |

| **Game Settings: ** Add new tab "Quests" with the lists of settings | **Version Updates: ** Add reward to Force and Soft Updates | **Game Settings: ** Remove "Playable" option from the Tutorial dropdown |

# 2022

* * *

 Game Server Features - 23/11/2022

| ## **LIVE** |

| --- |

| #### General | #### Triple Tile | #### Piper's Pet Cafe |

| --- | --- | --- |

| Capturing game version for payment transactions | **Game Settings: ** Validation for power-up unlocking setting | **Adventures: ** new entity "Adventures" available in Game Server |

| ## **IN DEV/QA** |

| --- |

| #### General | #### Woodoku |

| --- | --- |

| **A/B Experiments: ** Add variant level rules **Ad Config Revamp: ** Implement API for ads config Retrieve segments data from Hawk **Rules: ** add new rule called "Device RAM capacity" | Refactoring of Progression and Activation Events |

| ## **IN ANALYSIS** |

| --- |

| #### Woodoku | #### Solitaire Classic |

| --- | --- |

| **Game Settings: ** Add new tab "Quests" with the lists of settings | **Game Settings: ** Remove "Playable" option from the Tutorial dropdown |

 Game Server Features - 17/11/2022

| ## **LIVE** |

| --- |

| ### General | ### Merge Party | ### Triple Tile |

| --- | --- | --- |

| New checkbox to enable local time for start/end dates of A/B experiments New setting group for custom ad units interstitials View of interstitials settings in A/B experiments | **Game Settings: ** New field for "Setting" pop-up | **Game Settings: ** New checkbox to enable banners only on game screens **Game Settings: ** Validation for power-ups unlocking |

| ## **IN DEV/QA** |

| --- |

| ### General | ### PPC |

| --- | --- |

| **A/B Experiments: ** Add variant level rules **Ad Config Revamp: ** - Implement API for ads config | **Adventures: ** Create Adventures |

| ## **IN ANALYSIS** |

| --- |

| ### Solitaire Classic |

| --- |

| **Game Settings: ** Settings for Quickplay feature |

 Game Server Features - 09/11/2022

| ## **LIVE** |

| --- |

| ### General | ### Woodoku | ### Triple Tile | ### Solitaire |

| --- | --- | --- | --- |

| UI Changes in Sidebar Introducing Interstitials for Ads Configuration. User Guide can be found [here](/wiki/spaces/KB/pages/2765029415/Configuring+Ads+in+Game+Server) Live and test localisation configs. User Guide can be found [here](/wiki/spaces/KB/pages/2611642461/Managing+Localisations+in+Game+Server) | Configs for Questionnaire Pop-up | One signal tag settings Inter-game Progress Game Settings | Stockpile Cycle limit mode Limit Journey Scroll setting Journey Level Win Rate statistics setting Feature toggle to enable new Game Select Menu Settings for Journey Level Hard Difficulty Indicators |

| ## **IN DEV/QA** |

| --- |

| #### General | #### PPC |

| --- | --- |

| **A/B Experiments: ** Add variant level rules **Ad Config Revamp: ** - New "Custom ad units interstitials" group of settings | **Adventures: ** Create Event Banks |

| ## **IN ANALYSIS** |

| --- |

| #### Woodoku | #### Triple Tile |

| --- | --- |

| Add new "Blocker Tile" type to Game Server **Base Config: ** Add toggle "Remove Settings Menu from Game Screen" | **Asset Bundles: ** Add Asset type Create Category Sets **Chapter Sets: ** Include the possibility to display Chapter Sets and Chapters in use |

 Game Server Features - 25/10/2022

| ## **LIVE** |

| --- |

| #### General | #### Triple Tile | #### Solitaire |

| --- | --- | --- |

| Updated Game Settings search Labels are now available in Progression and Activation events | **Game Settings: ** PP/T&C pop-up | Refactoring of Progression and Activation Events |

| ## **IN DEV/QA** |

| --- |

| #### General | #### PPC | #### Triple Tile |

| --- | --- | --- |

| **A/B Experiments: ** Add variant level rules **Ad Config Revamp: ** - New "Interstitials" tab **Localisation: ** Add test and live localisation modes so that strings can be verified | **Flexible pop-up: ** Add Flexible Popup list to support the Survey feature | **Layout Banks: ** Update on Save buttons ** ** |

| ## **IN ANALYSIS** |

| --- |

| #### General |

| --- |

| Switch to management of permissions on SSO |

 Game Server Features - 13/10/2022

| ## **LIVE** |

| --- |

| #### General | #### Woodoku | #### Triple Tile | #### Solitaire |

| --- | --- | --- | --- |

| New Ads Config with Overrides and A/B Experiments New Player Data API call Security Improvements | Manual rewards for App users Ability to upload Figure sets using CSV files New "Offline Ads" tabs and settings enabled | Hard Level indication enabled | **Flexible Popups:**  Updated validation for Flexible Popup Image Asset **Game Settings: ** Add ad\_interstitial\_prefetch\_delay |

| ## **IN DEV/QA** |

| --- |

| #### General | #### PPC |

| --- | --- |

| **Search Settings in Use: ** Improve UX by moving search of settings in use to a separate page Labels for Progression and Activation Events **A/B Experiments: ** Add variant level rules **Ad Config Revamp: ** - Add "Interstitials" tab **Localisation: ** Add test and live localisation modes so that strings can be verified | **Inventory: **  Add ability to create catalogs with different types (shop vs inventory) |

| ## **IN ANALYSIS** |

| --- |

| #### Solitaire |

| --- |

| **Game settings: ** Stockpile Cycle Limit mode for Journey |

 Game Server Features - 04/10/2022

| ## **LIVE** |

| --- |

| #### General | #### Woodoku | #### Solitaire Classic | #### Merge |

Vector dimensions: 1536
4
| ## **IN DEV/QA** | | --- | | #### General | #### PPC | | --- | --- | | **Search Settin...
Vectorized

| ## **IN DEV/QA** |

| --- |

| #### General | #### PPC |

| --- | --- |

| **Search Settings in Use: ** Improve UX by moving search of settings in use to a separate page Labels for Progression and Activation Events **A/B Experiments: ** Add variant level rules **Ad Config Revamp: ** - Add "Interstitials" tab **Localisation: ** Add test and live localisation modes so that strings can be verified | **Inventory: **  Add ability to create catalogs with different types (shop vs inventory) |

| ## **IN ANALYSIS** |

| --- |

| #### Solitaire |

| --- |

| **Game settings: ** Stockpile Cycle Limit mode for Journey |

 Game Server Features - 04/10/2022

| ## **LIVE** |

| --- |

| #### General | #### Woodoku | #### Solitaire Classic | #### Merge |

| --- | --- | --- | --- |

| **Game Settings: I** mplement toggles for daily/weekly New Best pop ups | **Level Banks: ** Hard levels **Level Banks: ** Validation added for Rewards Section | **Game Settings: ** Implement toggles for daily/weekly New Best popups | **Expert Configuration: ** _Asset: Character Bundles_ are now optional |

| ## **IN DEV/QA** |

| --- |

| #### General | #### Woodoku |

| --- | --- |

| **Ad Config Revamp: ** - New Ad Config with Overrides and A/B Experiments - Introduce "Interstitials" tab - Introduce "Rewarded Videos" **Localisation: ** Add test and live localisation modes so that strings can be verified | **Game Settings: ** Add a new tab for "Offline Ads" and its settings |

| ## **IN ANALYSIS** |

| --- |

| #### General | #### PPC | #### Woodoku | #### Solitaire | #### Merge |

| --- | --- | --- | --- | --- |

| Slack notifications for updating Levels & Chapters | **Adventures: ** Create the new feature "Adventures" in Game Server **Flexible Pop-up: ** Add game settings for Flexible Popup (Survey) | Slack notifications for Woodoku figure set changes | **Game settings: ** Feature toggle to enable new Game Select Menu | Introduce the possibility to refresh all producers for a user at the starts of a particular session |

 Game Server Features - 28/09/2022

| ## **LIVE** |

| --- |

| #### General | #### Woodoku | #### Solitaire Classic | #### Merge |

| --- | --- | --- | --- |

| **Game Settings: ** New remote config for Amazon ads **Bug fixing:** an issue affecting iPhone 14 recognised as a tablet instead of a phone has been fixed | **Game Settings:**   New minigames tab **Game Settings: ** Passive journey surfacing | **Game Settings: ** Force overrides for DC trophies | Implement Merge Events Unbubbling configuration |

| ## **IN DEV/QA** |

| --- |

| #### General | #### Woodoku | #### Triple Tile | #### Solitaire |

| --- | --- | --- | --- |

| **Localisation: ** Add test and live localisation modes so that strings can be verified **Ad Config Revamp: ** New Ads Config with Overrides and A/B Experiments | **Game settings: ** Settings for Journey Level "Hard" Difficulty Indicators | **Chapter Sets: ** Settings for Journey Level "Hard" Difficulty Indicators | Refactoring of progression and activation events |

| ## **IN ANALYSIS** |

| --- |

| #### Solitaire | #### PPC |

| --- | --- |

| **Game settings: ** Settings for Journey Level "Hard" Difficulty Indicators | **Adventures: ** Create event banks |

 Game Server Features - 20/09/2022

| ## **LIVE** |

| --- |

| #### General | #### Merge | **Triple Tile** |

| --- | --- | --- |

| **A/B Experiments: ** Labels for A/B Experiments. User Guide available [here](https://tripledotstudios.atlassian.net/wiki/spaces/KB/pages/2581889051/Setting+up+A+B+Experiments#Labels-in-A/B-Experiments) **Game Server: ** Feedback form available to provide improvement ideas **Ads Config: ** Placement banks for rewarded videos **Ads Config: ** Interstitials placement banks | **Merge Events: ** Updated API for Orders | **Game Settings: ** Enable/disable power-ups FTUE Refactoring of Scrapbooks |

| ## **IN DEV/QA** |

| --- |

| #### General | #### Woodoku |

| --- | --- |

| **Localisation: ** Add test and live localisation modes so that strings can be verified **Ad Config Revamp: ** New Ads Config with Overrides and A/B Experiments | **Game settings: ** Settings for Journey Level "Hard" Difficulty Indicators **Game Settings: ** New tab "Minigames" with settings |

| ## **IN ANALYSIS** |

| --- |

| #### General | #### Solitaire | #### PPC |

| --- | --- | --- |

| Labels for progression events **Game Settings: ** Improve the view of added settings to A/B experiments | **Game settings: ** Settings for Journey Level "Hard" Difficulty Indicators | **Adventures: ** Create event banks |

 Game Server Features - 14/09/2022

| ## **LIVE** |

| --- |

| #### General | #### Woodoku | #### Triple Tile | #### Merge |

| --- | --- | --- | --- |

| **Knowledge Base: ** New [Rules User Guide](/wiki/spaces/KB/pages/2668494860/Rules+in+Game+Server) available in Confluence | **Game Settings:**  New T&C (terms and conditions) pop-up added in Game Server New "-woodoku" postfix for Store Products | **Layout Banks:**  New [Save] and [Cancel] buttons **Progression Events: ** Separate Progression and Activation events by adding separate table of progression events for Triple Tile **Picture Banks: ** New validation error shown if a reward has been included for an updated level bank | **Merge Events: ** Implement new entity "Event" and List of events **Expert Configurations: ** Add the ability to duplicate expert orders |

| ## **IN DEV/QA** |

| --- |

| #### General | #### Triple Tile | #### PPC |

| --- | --- | --- |

| **Localisation: ** Add test and live localisation modes so that strings can be verified **Ads Configuration: ** Placement banks for rewarded videos **Game Settings: ** Labels for A/B experiments **SSO: ** Fixing a bug affecting redirection after logging in to Game Server through SSO **Feedback Form: **  Allow user to send their feedback regarding specific page | Refactoring of Scrapbooks | **New Game Item: ** Add a new item with label "Reward Set" with an additional "ID" field |

| ## **IN ANALYSIS** |

| --- |

| #### General | #### Solitaire | #### Woodoku | #### Merge |

| --- | --- | --- | --- |

| **Game Settings: ** Labels for progression events **Game Settings: ** Improve the view of added settings to A/B experiments | **Game settings: ** Settings for Journey Level "Hard" Difficulty Indicators | Create a new config which will allow to set up supported values for each specific version of the Client **Asset Bundles: **  Add validation to fields "Active from" and "Active to" **Base Settings: ** Add a new tab for "Offline Ads" and settings | Implement Parallel Grid Event Unbubbling settings |

 Game Server Features - 31/08/2022

| ## **LIVE** |

| --- |

| #### General | #### Solitaire Classic | #### Triple Tile | #### Merge |

| --- | --- | --- | --- |

| Links to User Guides available from Game Server (Available Guides: A/B experiments, Game Settings, Localisation) | **Game Settings:**  Flexible Popup Settings | Chapter Sets performance improvements | **Merge Events: ** Items Management |

| ## **IN DEV/QA** |

| --- |

| #### General | #### Triple Tile | #### PPC | #### Merge |

| --- | --- | --- | --- |

| **Localisation: ** Add test and live localisation modes so that strings can be verified **Ads Configuration: ** Placement bancks for rewarded videos | Refactoring of Scrapbooks | **Missions: ** Add ability to define separate mission rewards for seasons | **Expert Configurations: ** Add the ability to duplicate expert orders ** ** |

| ## **IN ANALYSIS** |

| --- |

| #### General | #### Solitaire | #### Woodoku |

| --- | --- | --- |

| **Game Settings: ** Move search of settings in use to a separate page **Game Settings: ** Placement banks for rewarded videos **LiveOps: ** Integration of permissions **SSO: ** Alternative auth flow for 3rd parties with **SSO: ** Implement "User Manager" role | **Game settings: ** Settings for Journey Level "Hard" Difficulty Indicators **Game Settings: ** Add option to select a game select menu design | Create a new config which will allow to set up supported values for each specific version of the Client. |

 Game Server Features - 25/08/2022

| Game server features update - 25/08/2022 |

| Live |

| [Solitaire] Game Settings: Toggle for the ‘New Journey Available - First Time Experience popup |

| [Solitaire] Game Settings: Toggle to switch between MAX and Fairbid mediation |

| [Solitaire] Ability to configure Flexible popups |

| [Merge] Events: Reward Track Configuration |

| [Merge] Events: Starting Grid Configuration |

| [Merge] Events: Event schema Configuration |

| [PPC] Game settings: Settings for Inventory |

| [PPC] New game item type: Season points |

| [PPC] Ability to add multiple rules to missions |

| [Triple Tile] Game settings: Settings for Themes to be downloaded |

| [Triple Tile] Pagination for layout banks to show more than 1000 levels |

| [Game settings] Ability to copy client keys via clicking on hint on game settings |

| |

| | | |

| In Dev/QA |

| | Assignee | ETA |

| [PPC] Missions: Ability to define separate mission rewards for seasons | Alex Kurylovich | This week |

| Links on admin to user guides | Alex Kurylovich | Next week |

| [TripleTile] Chapter set page performance improvements | Michael Velimovich | Next week |

| [TripleTile] Progression and Activation events: refactoring | Michael Velimovich | Next week |

| [Merge] Implement Event Item Set Management (Items configurations) | Vadim Khvistik | This week |

| [Merge] Merge Events: Implement new entity "Event" and List of events | Vadim Khvistik | Next week |

| [Solitaire Classic] Game Settings: Flexible Popup settings | Yegor Tovstik | This week |

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| [PPC] Ability to add multiple rules to missions | | [Triple Tile] Game settings: Settings for...
Vectorized

| [PPC] Ability to add multiple rules to missions |

| [Triple Tile] Game settings: Settings for Themes to be downloaded |

| [Triple Tile] Pagination for layout banks to show more than 1000 levels |

| [Game settings] Ability to copy client keys via clicking on hint on game settings |

| |

| | | |

| In Dev/QA |

| | Assignee | ETA |

| [PPC] Missions: Ability to define separate mission rewards for seasons | Alex Kurylovich | This week |

| Links on admin to user guides | Alex Kurylovich | Next week |

| [TripleTile] Chapter set page performance improvements | Michael Velimovich | Next week |

| [TripleTile] Progression and Activation events: refactoring | Michael Velimovich | Next week |

| [Merge] Implement Event Item Set Management (Items configurations) | Vadim Khvistik | This week |

| [Merge] Merge Events: Implement new entity "Event" and List of events | Vadim Khvistik | Next week |

| [Solitaire Classic] Game Settings: Flexible Popup settings | Yegor Tovstik | This week |

| In Analysis |

| | Assignee |

| [Woodoku] Add "Theme" entity | Alexey Zhoglik |

| [Triple Tile] Chapter sets: Hard levels indication | Alexey Zhoglik |

| Admin labels to group & filter AB experiments | Ertay Kaya |

| Ad config revamp to introduce AB testable and overridable ad settings | Alexey Zhoglik |

| | | |

 Game Server Features - 18/07/2022

| # **LIVE** |

| --- |

| #### General | #### Woodoku | #### Triple Tile | #### Solitaire Classic | #### Merge |

| --- | --- | --- | --- | --- |

| **Rules: ** add NOT IN option to all the rules that have IN **Activity Logs: ** Make Name of entity clickable **Integration with LiveOps: ** Prepare a response regarding user payments | **Settings: **  Add configs for Figure Set Dynamic Config **Game Settings: ** Add 'Ads interstitial immediate callback' **Game Settings: ** Update configs for Smart Tutorial logic **Base Settings: **  Add settings for PLAY ON | **Game Settings: ** Remote Power Ups Unlocking **Game Settings: ** Free/Rewarded DC segments configs **Game Settings: ** Haptic Feedback | **Game Settings: ** Settings for Forced Online Popup **Game Settings: **  Change the field type for Adaptive difficulty variant **PE Level Banks: ** Settings for Forced Online Popup | **Game Settings: ** Add possibility to AB test 2D and 3D version Base Config Ads Settings for Interstitials and Rewarded Videos Add Asset Scene to World Schema |

| ## **IN DEV/QA** |

| --- |

| #### General | #### Woodoku | #### Merge | #### PPC |

| --- | --- | --- | --- |

| **Game Settings: ** Add possibility to search Game Setting in use **Level Banks: ** Ignore in use validation on staging **Progression/Activation Events: ** Refactoring of Progression and Activation Events **Progression/Activation Events: ** Add new general table with common parameters for refactoring **Filters: **"Live" availability state should be default filter on production **All Games: ** Add AppsFlyer Events Allow list as GS Setting | **Level Banks: ** Remove settings for Rotates **Game Settings: ** Add config "Journey Lose Game End Flow" | Implement A/B testable cutscenes module on Game Server **World Schemas and Game settings: ** Implement Specialist Items logic | **Remote DB: ** New JSON config type: Redeemable reward inventory group **JSON Config: **  Add product ID to `RedeemableOfferData` config Fixes in Event Tracer Allow consecutive mission tiers to have same target values |

| ## **IN ANALYSIS** |

| --- |

| #### General |

| --- |

| **AB Experiments: ** Implement the possibility to add rules inside the variant to create groups in it Allow the creation Release Candidate for localisation on Production **SSO ** Users deactivation Guide for existing SSO implementation |

 Game Server Features - 10/08/2022

| # **LIVE** |

| --- |

| #### General | #### Woodoku | #### Solitaire Classic | #### PPC | #### Merge |

| --- | --- | --- | --- | --- |

| **UI improvements: ** Mission targets improved with collapsible table with form inside | **Level Banks: ** Mass level Deletion enabled **Level Banks: **  Fixed an error with level bank creation **Progression Events: ** Add info panel for Journey Popups Asset | **Level Banks: ** Improved validation for duplicate levels in Level Banks **Level Banks:**  Added Mass level Deletion | **New Game Item Type:**  Season Pass **Season Pass: ** API available to deliver season & milestone details to the client through CDN | **Bug Fix: ** World duplication without cutscene |

| ## **IN DEV/QA** |

| --- |

| #### General | #### Solitaire | #### Triple Tile | #### Merge |

| --- | --- | --- | --- |

| **Game Settings: ** Refactoring of Progression Events | **Game Settings: ** Fairbid toggle | **Layout Banks: ** Fix an issue affecting the visualisation of banks containing more than 1000 levels | **Expert Configuration: ** Add the ability to duplicate Expert Order |

| ## **IN ANALYSIS** |

| --- |

| #### General | #### Solitaire |

| --- | --- |

| **LiveOps: ** Split LiveOps permission per application **Localisation: ** Add test and live localisation modes so that strings can be verified Links to User Guides from Game Server **SSO: ** Implement 'User Manager' role Tester devices rework | **Game settings: ** include an option to select menu designs to run A/B tests **Game Settings: ** New settings for flexible pop-up configuration **Game Settings: ** Add a new journey level type (Stockpile cycle limit) **Game Settings: ** Toggle for 'New Journey Available - First Time Experience' popup |

 Game Server Features - 04/08/2022

| # **LIVE** |

| --- |

| #### General | #### Woodoku | #### Triple Tile | #### Solitaire Classic | #### PPC |

| --- | --- | --- | --- | --- |

| **Home Page: ** New sections included in the home page: Shortcuts, Latest Changes and Expired A/B Experiments **Admin Improvement: **"Live" is now the default filter for entities in Production. **Rules: ** Media source rule has been updated with new operations Add possibility to search Game Settings in use Add AppsFlyer Events Allow list as GS Setting **Settings Search: ** allow to search by key with underscore | **Game Settings & Progression Events: ** “Coins as reward” + PLAY ON **Level Banks: ** Level Banks: Remove settings for Rotate functionality **Payments: ** Enable In-App Purchases **Game Settings: ** add setting "Limit Journey Scroll" **Game Settings: ** Add toggle "Bank 0 placeable shapes" **Game Settings: ** Move setting for reward flow to game settings **Progression and Activation Events: ** Add new Asset Bundle key type "Journey popup" to PE/AE entity **New configs for Activation Journey: ** - new setting to limit the day after which any AJ cannot be activated by the user - new setting to disable the flexible duration for last AJ | **Game Settings: ** Dynamic tiles sizes increase **Game Settings: ** disable power-ups to make the DC levels harder Implement the possibility to add rewards for each segment in Picture Bank. | **Level Banks: ** Add settings for new feature 'Journey Level Creation - Deal 3 Cards' | **Season Pass: ** Ability to create, update, archive seasons in the system **Remote DB: ** Redeemable reward inventory group **JSON Config ** Add product ID to RedeemableOfferData config |

| ## **IN DEV/QA** |

| --- |

| #### General | #### Woodoku | #### Solitaire | #### PPC |

| --- | --- | --- | --- |

| Add horizontal scrolling for mission targets **Performance: ** Improvement of A/B Experiments entity page loading time **Progression/Activation Events: ** Progression and activation events refactoring | **Level Banks: ** Add delete option to Mass operations | **Level Banks: ** improve validation for duplicate levels in Level Banks **Level Banks: ** Add delete option to Mass operations | **Season Pass: ** implement API changes to deliver season & milestone details to the client through CDN Update JSON validation for RedeemableRewardInventoryGroupData Remove JSON validation for RedeemableRewards |

| ## **IN ANALYSIS** |

| --- |

| #### General | #### Woodoku | #### **Solitaire** |

| --- | --- | --- |

| Variant rules for A/B Experiments SSO: Concept for Roles & Edge System management Links to User Guides from Game Server Ad config revamp to create base config and overrides for ad config Test/Live Localisations | Adding Themes Entity | Game settings for Solitaire: removal of unused settings |

 Game Server Features - 14/07/2022

| # **LIVE** | |

| --- | --- |

| #### General | #### Woodoku | #### Triple Tile | #### Solitaire Classic | #### Merge | |

| --- | --- | --- | --- | --- | --- |

| **Rules: ** add NOT IN option to all the rules that have IN **Activity Logs: ** Make Name of entity clickable **Integration with LiveOps: ** Prepare a response regarding user payments | **Settings: **  Add configs for Figure Set Dynamic Config **Game Settings: ** Add 'Ads interstitial immediate callback' **Game Settings: ** Update configs for Smart Tutorial logic **Base Settings: **  Add settings for PLAY ON | **Game Settings: ** Remote Power Ups Unlocking **Game Settings: ** Free/Rewarded DC segments configs **Game Settings: ** Haptic Feedback | **Game Settings: ** Settings for Forced Online Popup **Game Settings: **  Change the field type for Adaptive difficulty variant **PE Level Banks: ** Settings for Forced Online Popup | **Game Settings: ** Add possibility to AB test 2D and 3D version Base Config Ads Settings for Interstitials and Rewarded Videos Add Asset Scene to World Sche | |

| ## **IN DEV/QA** | |

| --- | --- |

| #### General | #### Woodoku | #### Merge | #### PPC | |

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| ## **IN DEV/QA** | | | --- | --- | | #### General | #### Woodoku | #### Merge | #### PPC ...
Vectorized

| ## **IN DEV/QA** | |

| --- | --- |

| #### General | #### Woodoku | #### Merge | #### PPC | |

| --- | --- | --- | --- | --- |

| **Game Settings: ** Add possibility to search Game Setting in use **Level Banks: ** Ignore in use validation on staging **Progression/Activation Events: ** Refactoring of Progression and Activation Events **Progression/Activation Events: ** Add new general table with common parameters for refactoring **Filters: **"Live" availability state should be default filter on production **All Games: ** Add AppsFlyer Events Allow list as GS Setting | **Level Banks: ** Remove settings for Rotates **Game Settings: ** Add config "Journey Lose Game End Flow" | Implement A/B testable cutscenes module on Game Server **World Schemas and Game settings: ** Implement Specialist Items logic | **Remote DB: ** New JSON config type: Redeemable reward inventory group **JSON Config: **  Add product ID to `RedeemableOfferData` config Fixes in Event Tracer Allow consecutive mission tiers to have same target values | |

| ## **IN ANALYSIS** |

| --- |

| #### General |

| --- |

| **AB Experiments: ** Implement the possibility to add rules inside the variant to create groups in it Allow the creation Release Candidate for localisation on Production **SSO ** Users deactivation Guide for existing SSO implementation |

 Game Server Features - 30/06/2022

| Game server features update - 30/06/2022 |

| Live |

| Localisations: Displaying change diff for translation replacements |

| New GS app: Woodoku Saga |

| Rules: NOT IN operator for Player bucket and Media source rules |

| [Woodoku] Game Settings: Add Language Pop-up to the sequence of pop-ups |

| [Woodoku] Game Settings: Add config "Journey Lose Game End Flow" |

| [Triple Tile] Game Settings: Star mode tab. |

| [Triple Tile] Chapter Sets: Mass operations |

| [Solitaire Classic] Game Settings: update settings for New Best feature |

| [Solitaire Classic] Game Settings: Changes to Tutorial settings |

| [PPC] Move "Actual max chapter" to base settings |

| [PPC][Missions] Allow consecutive mission tiers to have same target values |

| | | |

| In Dev/QA |

| | Assignee | ETA |

| [Solitaire Classic] Game Settings: Settings for Forced Online Popup | Alex Kurylovich | This week |

| [Level Banks] Ignore in use validation on staging | Egor Iskrenkov | This week |

| [Merge] Add Asset Scene to World Schema | Egor Iskrenkov | Next week |

| [Solitaire Classic] Game Settings: Settings for Forced Online Popup | Michael Velimovich | This week |

| [Woodoku] Add configs for Figure Set Dynamic Config | Michael Velimovich | This week |

| [Progression/Activation Events] Refactoring of Progression and Activation Events | Michael Velimovich | Next week |

| [Rules] Refactor determining platform & OS version | Kirill Arkhipov | Next week |

| [Filters] "Live" availability state should be default filter on production | Kirill Arkhipov | This week |

| [All Games] Rules: add NOT IN option to all the rules that have IN | Vadim Khvistik | This week |

| [Activity log] Make Name of entity clickable | Vadim Khvistik | Next week |

| [Triple Tile]: Game Settings - Remote Power Ups Unlocking | Vadim Khvistik | Next week |

| [PPC - Missions] Ability to configure rules to qualify | Yegor Tovstik | This week |

| [Merge] Base Config Ads Settings for Interstitials and Rewarded Videos | Yegor Tovstik | Next week |

| [Game Settings] Add possibility to search Game Setting in use | Yegor Tovstik | Next week |

| | | |

| In Analysis |

| | Assignee |

| | |

| New Home page layout | Alexey Zhoglik |

| Add Global search of entities for each game by Name | Alexey Zhoglik |

| Make Names in activity log clickable | Alexey Zhoglik |

| [Solitaire] Game settings changes | Alexey Zhoglik |

| Change of Status when allocation date expired automatically | Alexey Zhoglik |

| [PPC] New Remote DB | Alexey Zhoglik |

| Calendar visualisation of AB experiments | Alexey Zhoglik |

| Allow consecutive mission tiers to have same target values | Ertay Kaya |

| [Level Banks] Ignore in use validation on staging | Ertay Kaya |

 Game Server Features - 24/06/2022

| Game server features update - 24/06/2022 |

| Live |

| [Progression events] Sort PEs by status, availability and priority |

| [Woodoku] Game Settings: Clean Up Base Settings |

| [Woodoku] Game Settings: Add Language Pop-up to the sequence of pop-ups |

| [Woodoku] Tile Types and progression events: Update Tile Types fields and Grid Cell pop up |

| [Woodoku level banks] UX improvement to select same tile type for multiple tiles in starting grid |

| [Solitaire Classic] Game Settings: Feature toggle for Zendesk |

| [Solitaire Classic] Game Settings: Unlock Journey - make the field Hours optional |

| [Solitaire Classic] PE Level Banks: Add validation for duplicate seeds within a level bank |

| [Triple Tile] Game Settings: Limit Saga scroll to rainbow |

| [Triple Tile] Layout Banks: Add new layout type |

| [Triple Tile] Modes Config (Goals) - Update Max amount of "Types" |

| [Triple Tile] Picture Banks: Goals - Create/Edit/View Picture Bank - Page Updates |

| [Triple Tile] Picture Banks: Teleporting - Create/Edit/View Picture Bank - Page Updates |

| Make a cleanup of unused Cloudsaves |

| | | |

| In Dev/QA |

| | Assignee | ETA |

| Localisations change diff for translation replacements | Alex Kurylovich | This week |

| [Level Banks] Ignore in use validation on staging | Egor Iskrenkov | Next week |

| [Solitaire Classic] Game Settings: Settings for Forced Online Popup | Michael Velimovich | Next week |

| [Solitaire Classic] Game Settings: Changes to Tutorial settings | Michael Velimovich | Next week |

| [Woodoku] Add configs for Figure Set Dynamic Config | Michael Velimovich | Next week |

| [Triple Tile] Game Settings: Star mode tab | Kirill Arkhipov | Next week |

| [Filters] "Live" availability state should be default filter on production | Kirill Arkhipov | Next week |

| [Triple Tile] Chapter Sets: Mass operations | Vadim Khvistik | Next week |

| [PPC - Missions] Ability to configure rules to qualify | Yegor Tovstik | This week |

| [Game Settings] Add possibility to search Game Setting in use | Yegor Tovstik | This week |

| | | |

| In Analysis |

| | Assignee |

| | |

| [Triple Tile] Star mode | Alexey Zhoglik |

| [Merge] Interstitials and Rewarded videos Ads settings | Alexey Zhoglik |

| [PPC] New Remote DB | Alexey Zhoglik |

| [Woodoku Saga] New Application set up in GS | Alexey Zhoglik |

| [Solitaire] Search duplicated levels in level banks | Alexey Zhoglik |

| [Solitaire Classic] New Settings for Forced Online Popup | Alexey Zhoglik |

| New Home page layout | Alexey Zhoglik |

| Allow consecutive mission tiers to have same target values | Ertay Kaya |

| [Level Banks] Ignore in use validation on staging | Ertay Kaya |

 Game Server Features - 16/06/2022

| Game server features update - 16/06/2022 |

| Live |

| Rules: AND/OR logic and nested rules |

| Merge: Rewarded ads config |

| New rule: Build variant (Amazon, Google Play, Samsung Store, iOS, iOS China) |

| AB experiments: Ability to specify experiment allocation start and end dates |

| AB experiments: Displaying real time participant numbers per experiment and variant |

| AB experiments: Automatically changing the status of expired experiments to Inactive |

| Triple Tile: Remote config for Splash screen |

| Triple Tile: Teleporting level type config |

| Woodoku: Ability to translate journey popups content |

| Woodoku: Cloudsave support for Woodoku |

| Woodoku: Ability to bulk update multiple cells in Journey starting grids |

| Solitaire: Remote config for hint lock, invalid move sound, move to foundation streak sound, recolouring table UI elements |

| Admin UI: Collapsible side bar |

| Activity log for force updates |

| | | |

| In Dev/QA |

| | Assignee | ETA |

| SSO improvements | Alex Kurylovich | This week |

| Localisations change diff for translation replacements | Alex Kurylovich | Next week |

| [Picture banks & chapter sets] Error message bugfix | Egor Iskrenkov | Next week |

| [Woodoku] Tile Types and progression events: Update Tile Types fields and Grid Cell pop up | Michael Velimovich | Next week |

| [Solitaire Classic] Game Settings: Changes to Tutorial settings | Michael Velimovich | Next week |

| [Solitaire Classic] Game Settings: Feature toggle for Zendesk | Vadim Khvistik | This week |

| [Triple Tile] Picture Banks: Goals and Teleporting - Picture Bank - Page Updates | Egor Iskrenkov | This week |

| [Triple Tile] Game Settings: Star mode tab | Kirill Arkhipov | Next week |

| [Triple Tile] Chapter Sets: Mass operations | Vadim Khvistik | This week |

| [Triple Tile] Chapter Sets: Mass operations | Vadim Khvistik | Next week |

| [Game Settings] Add possibility to search Game Setting in use | Yegor Tovstik | This week |

| | | |

| In Analysis |

| | Assignee |

| | |

| [Triple Tile] Star mode | Alexey Zhoglik |

| [PPC] New Remote DB | Alexey Zhoglik |

| Move General settings page | Alexey Zhoglik |

| New Home page layout | Alexey Zhoglik |

| Allow consecutive mission tiers to have same target values | Ertay Kaya |

| [Level Banks] Ignore in use validation on staging | Ertay Kaya |

 Game Server Features - 26/04/2022

| Game server features update - 26/04/2022 |

| Live |

| [A/B Experiment] Shortcut links to A/B experiment's activity log |

| [Activation and Progression Events] Shortcut links to Activation or Progression Event's activity log |

| Add server generated admin user internal token logic |

| Link to ABBA experiment page |

| [PPC] Enable manual coin rewarding on admin |

| [PPC] Bet Up tab and configuration |

| [PPC] Enable manual coin rewarding on admin |

| [Merge] Update Postcard configuration page |

| [Solitaire] Toggle for New Best Stats button |

| [Solitaire Classic] [Journey] Game Settings: Toggle for highlighting tableau/foundation in Challenge mode games |

Vector dimensions: 1536
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| [PPC] New Remote DB | Alexey Zhoglik | | Move General settings page | Alexey Zhoglik | | Ne...
Vectorized

| [PPC] New Remote DB | Alexey Zhoglik |

| Move General settings page | Alexey Zhoglik |

| New Home page layout | Alexey Zhoglik |

| Allow consecutive mission tiers to have same target values | Ertay Kaya |

| [Level Banks] Ignore in use validation on staging | Ertay Kaya |

 Game Server Features - 26/04/2022

| Game server features update - 26/04/2022 |

| Live |

| [A/B Experiment] Shortcut links to A/B experiment's activity log |

| [Activation and Progression Events] Shortcut links to Activation or Progression Event's activity log |

| Add server generated admin user internal token logic |

| Link to ABBA experiment page |

| [PPC] Enable manual coin rewarding on admin |

| [PPC] Bet Up tab and configuration |

| [PPC] Enable manual coin rewarding on admin |

| [Merge] Update Postcard configuration page |

| [Solitaire] Toggle for New Best Stats button |

| [Solitaire Classic] [Journey] Game Settings: Toggle for highlighting tableau/foundation in Challenge mode games |

| [Solitaire Classic, Woodoku] Progression events: Asset Bundle DDLs Refinement |

| [Woodoku, Solitaire] Level Banks: Ability to copy levels to another level bank |

| [Woodoku] Progression Events, Activation Events: add validation for push notifications |

| [Woodoku] Progression events: change the order of the Asset Bundle URLs for old versions |

| [Woodoku] Level Banks: make field "Rotates Available" selected for existing level banks and select by default |

| [Woodoku] Level Banks: Level target info and Name in the level header bar |

| | | |

| In Dev/QA |

| | Assignee | ETA |

| [PPC] Enable manual coin rewarding on admin | Alex Kurylovich | This week |

| Build basic SSO system | Alex Kurylovich | This week |

| Implement AND/OR logic for rules | Alex Kurylovich | This week |

| [UX] Admin tool: Change to Side menu | Egor Iskrenkov | This week |

| [PPC] Game settings: Add "Actual Max Chapter" variable in Game Settings | Michael Velimovich | This week |

| Game Settings: Introduce 'Analytics' tab for all games | Michael Velimovich | Next week |

| [A/B experiments] Display allocation numbers on experiment pages | Vadim Khvistik | Next week |

| [PPC] Add user token validation to /save\_layout request | Yegor Tovstik | This week |

| Slack notification when progression event is set to be live | Yegor Tovstik | Next week |

| | | |

| In Analysis |

| | Assignee |

| | |

| AB testing: Separate allocation dates and active dates for experiments and add hints | Alexey Zhoglik |

| Shortcut links to AB experiment's activity log | Alexey Zhoglik |

| [Woodoku] Level Banks: Entire bank-level checkboxes for Rotates Available and In-game mechanic tutorial | Alexey Zhoglik |

| [Woodoku] Base configs: Clean Up Base Settings | Alexey Zhoglik |

| [Woodoku][Progression Event] Add Controls for texts in Journey Start pop-up | Alexey Zhoglik |

| Progression events - Add date validations to 'not long left' field | Alexey Zhoglik |

 Game Server Features - 12/04/2022

| Game server features update - 12/04/2022 |

| Live |

| [Solitaire Classic] Game Settings: Toggle Lobby Journey Button Pulse Animation |

| [TripleTile] Levels and Chapters: select all / deselect all option |

| [TripleTile] Levels and Chapters: Add sorting option to Level Layouts table |

| [TripleTile] Levels and Chapters: Add sorting option to Level Layouts table |

| [Woodoku] Progression Event: Add new config "Rich Push Image URL" |

| Events Tracer filtering + UX improvements |

| [Mission] Allocation: Set up exact range for mission type |

| Display total payments amount per app user |

| Progression, Activation Events and Level Banks Filters: add default filters to exclude "Archived" entities |

| [Payments] Store Products: Change format of store product IDs |

| |

| | | |

| In Dev/QA |

| | Assignee | ETA |

| [Solitaire Classic] [Journey] Game Settings: Toggle for highlighting tableau/foundation in Challenge mode games | Alex Kurylovich | This week |

| [PPC] Enable manual coin rewarding on admin | Alex Kurylovich | This week |

| [Solitaire Classic, Woodoku] Progression events: Asset Bundle DDLs Refinement | Egor Iskrenkov | This week |

| Implement AND/OR logic for rules | Egor Iskrenkov | Next week |

| [PPC] Bet Up tab and configuration | Michael Velimovich | This week |

| [Merge] Update Postcard configuration page | Vadim Khvistik | This week |

| Add server generated admin user internal token logic | Yegor Tovstik | This week |

| Link to ABBA experiment page | | Next week |

| [Solitaire] Toggle for New Best Stats button | | Next week |

| | | |

| In Analysis |

| | Assignee |

| | |

| Nested AND/OR operators in rules config | Alexey Zhoglik |

| Progression events: Ability to copy levels to another level bank | Alexey Zhoglik |

| Shortcut links to AB experiment's activity log | Alexey Zhoglik |

 Game Server Features - 05/04/2022

| Game server features update - 05/04/2022 |

| Live |

| Solitaire: Classic Game settings: toggle for Deck Rating feature |

| Solitaire Classic: Game Settings: Hint Animation Speed Manipulation |

| Solitaire: Game Settings: Tap to Move Time Manipulation |

| Blackjack: Add standard permissions |

| PPC: Add Chapter Requirement tab inside Remote DB |

| PPC: Move Chapter Data to inside Remote DB |

| PPC: Ability to copy cloudsave details from another user |

| Woodoku: Remove Flexibility related to specified variables |

| UX: Add selected game title and logo |

| UX: Improved application select |

| Display cloud save details on user page |

| Localisations: Ability to upload csv |

| Rules: IN/NOT IN operator for install date rules |

| Asset Bundles: Add possibility to edit asset keys |

| [Mission] Allocation: Set up exact range for mission type and add active from active to columns to the table |

| LiveOps IAP: Store config\_ref in intent record |

| | | |

| In Dev/QA |

| | Assignee | ETA |

| [Solitaire Classic] Game Settings: Toggle Lobby Journey Button Pulse Animation | Alex Kurylovich | This week |

| [TripleTile] Levels and Chapters: select all / deselect all option | Alex Kurylovich | This week |

| Events Tracer filtering + UX improvements | Egor Iskrenkov | This week |

| [Devices] Add Total Amount value into purchases tab | Vadim Khvistik | This week |

| Add server generated admin user internal token logic | Vadim Khvistik | Next week |

| [TripleTile] Levels and Chapters: Add sorting option to Level Layouts table | Yegor Tovstik | This week |

| [Mission] Allocation: Set up exact range for mission type | Yegor Tovstik | This week |

| Move rules presentation logic to the frontend | | Next week |

| | | |

| In Analysis |

| | Assignee |

| Merge: Server support for grouped story orders | Anna Pronchakova/Ertay Kaya |

| Nested AND/OR operators in rules config | Alexey Zhoglik/Ertay Kaya |

| Progression events: Filtering asset bundle dropdowns based on asset bundle type | Alexey Zhoglik |

| Solitaire Classic: Ability to configure default card back, card front and background | Hanna Vashkevich |

| PPC: Server support for bet up mechanic | Alexey Zhoglik |

 Game Server Features - 23/03/2022

| Game server features update - 23/03/2022 |

| Live |

| Woodoku: Remote config for new navigation tabs "Classic","Daily" |

| Woodoku: "Non-standard tiles per bank” remote config for daily challenge |

| Woodoku: Progression Events: Add new config "Limit Journey Scroll" |

| LiveOps: Sending A/B experiment variants to the client to be sent to LiveOps system |

| AB testing: Filtering bar for AB experiments list page |

| Merge: Remote config to switch between old shop view and revamped view |

| Woodoku: Remote config to switch between Zendesk support vs email support |

| New rule: Client version update date |

| New rule: Days since client version update |

| New rule: Previous game version |

| PPC: Remote config for play-on logic |

| PPC: Remote config for daily missions cutscene trigger |

| Localisations: Ability to download csv |

| | | |

| In Dev/QA |

| | Assignee |

| Localisations: Ability to upload csv | Alex Kurylovich |

| Rules: IN/NOT IN operator for install date rules | Alex Kurylovich |

| PPC: Move Chapter Data to inside Remote DB | Michael Velimovich |

| Display Cloudsave detials on user page | Egor Iskrenkov |

| Woodoku: Remove Flexibility related to specified variables | Yegor Tovstik |

| Asset Bundles: Add possibility to edit asset keys | Vadim Hvistik |

| | | |

| In Analysis |

| | Assignee |

| Solitaire: Remote config for daily challenge trophies | Hanna Vaskevich |

| Storing LiveOps config refs in transaction records | Ertay Kaya |

 Game Server Features - 14/03/2022

| Game server features update - 14/03/2022 |

| Live |

| Woodoku: Ability to configure background tiles for journey level starting grids |

| Woodoku: Remote config for "Classic Figure Set" and "Daily Challenge Figure Set" |

| Woodoku: Ability to add background tiles to starting grid for journey levels |

| Merge: Additional postcard changes section to add multiple triggers for the same story order |

| Merge: Cleanup of asset bundle, logo and polaroid fields from the postcard config page |

| Merge: Shortcut links to sets selected on world config page |

| Spider Solitare: Server support for Streak feature |

| PPC: Ability to repeat parameters in missions configurations |

| Triple Tile: Remote config for inactive button states |

| IAP games: Changing store product format to 2.99\_package\_mg to generalise it for all in game currencies |

| Solitaire Classic: Remote config for disappearing bottom UI component |

| |

| | | |

| In Dev/QA |

| | Assignee |

| Rules: New rules for update date and previous app version | Alex Kurylovich |

| Rules: IN/NOT IN operator for install date rules | Alex Kurylovich |

| Progression events: Create new level record when a level in a level banks is changed | Michael Velimovich |

| PPC: Add reset time config | Yegor Tovstik |

| PPC: Daily mission cutscene trigger and show widget config | Yegor Tovstik |

| PPC: Add new fields in Play on config | Yegor Tovstik |

Vector dimensions: 1536
8
| Merge: Shortcut links to sets selected on world config page | | Spider Solitare: Server suppo...
Vectorized

| Merge: Shortcut links to sets selected on world config page |

| Spider Solitare: Server support for Streak feature |

| PPC: Ability to repeat parameters in missions configurations |

| Triple Tile: Remote config for inactive button states |

| IAP games: Changing store product format to 2.99\_package\_mg to generalise it for all in game currencies |

| Solitaire Classic: Remote config for disappearing bottom UI component |

| |

| | | |

| In Dev/QA |

| | Assignee |

| Rules: New rules for update date and previous app version | Alex Kurylovich |

| Rules: IN/NOT IN operator for install date rules | Alex Kurylovich |

| Progression events: Create new level record when a level in a level banks is changed | Michael Velimovich |

| PPC: Add reset time config | Yegor Tovstik |

| PPC: Daily mission cutscene trigger and show widget config | Yegor Tovstik |

| PPC: Add new fields in Play on config | Yegor Tovstik |

| Localisations: CSV download/upload functionality for translations | Vadim Hvistik |

| | | |

| In Analysis |

| | Assignee |

| Game server & LiveOps system joint AB testing | Ertay Kaya |

| Remote configs for Merge Party LiveOps rollout | Anna Pronchakova / Ertay Kaya |

| PPC / Missions: Ability to define exact target ranges for mission difficulty tiers | Ertay Kaya |

 Game Server Features - 01/03/2022

| Game server features update - 01/03/2022 |

| Live |

| New rule: Days since previous visit |

| Asset bundles: Test/Live availability state for asset bundles and keys |

| Asset bundles: Filtering options for asset bundles list |

| Progression events: Replacing 'delete' with 'archive' for level banks |

| Progression events: Filtering options for level banks |

| Users: Checkbox to exclude a user from A/B experiments participation |

| Woodoku: Progression events [](https://gs-prd-web.tripledotapi.com/admin/docs/index.html) |

| Woodoku: Settings for auto-redirect feature |

| Woodoku: Button to rotate starting grid for journey levels |

| Woodoku: Settings for new tutorial logic |

| Merge: Story order config validations when saving a postcard set |

| IAP: Simplified creation store products without currency type |

| TripleTile: Settings for replaying random levels when user finishes all levels |

| PPC: Settings for daily missions local notifications |

| |

| | | |

| In Dev/QA |

| | Assignee |

| Missions - bug fixing and minor improvements | Alex Kurylovich |

| Woodoku: Ability to configure background tiles for journey level starting grids | Michael Velimovich |

| Merge: Ability to define triggers for postcard changes | Vadim Hvistik |

| | | |

| In Analysis |

| | Assignee |

| Localisations: CSV download/upload functionality for translations | Ertay Kaya |

| Progression events: Generating reference data for live journey level config changes | Ertay Kaya |

 Game Server Features - 14/02/2022

| Game server features update - 14/02/2022 |

| Live |

| New rule: Device type (Phone vs Tablet) |

| Soft update configuration |

| PPC: Permissions and roles for PPC specific entities |

| PPC: Settings for missions |

| PPC: Ability to send additional mission parameters to client |

| Spider Solitaire: Remote config for default suits |

| Localisations: Searching translation keys by English translations |

| Merge: Migration of asset bundle, logo and polaroid configs from postcard config to schema config |

| Merge: Ability to store 'install mode' coming from the client |

| | | |

| In Dev/QA |

| | Assignee |

| Spider Solitaire: Streaks configuration | Yegor Tovstik |

| API documentation for progression event APIs | Michael Velimovich |

| Progression events: Replacing "delete" with "archive" for level banks | Michael Velimovich |

| Filters for asset bundles | Vadim Hvistik |

| Filters for progression events level banks | Vadim Hvistik |

| Merge: Story order config validations when saving a postcard set | Vadim Hvistik |

| | | |

| In Analysis |

| | Assignee |

| Woodoku Progression events - Auto direct feature remote settings | Darya Ziablova |

| Merge: Ability to define triggers for postcard changes | Anna Pronchakova |

| Availability state for asset bundles | Ertay Kaya |

| New rule: Days since previous visit | Ertay Kaya |

 Game Server Features - 31/01/2022

| Game server features update - 31/01/2022 |

| Live |

| Asset bundles: Ability to define activity interval for asset bundles |

| Activity logs: Ability to filter logs by admin role |

| Test devices: Name field for test devices & ability to filter devices by name |

| Triple Tile: Deactivating expired scrapbooks automatically |

| Solitaire Classic: Activation Journeys |

| Spider Solitaire: Admin roles and permissions |

| Woodoku: Remote configs for flexible popups |

| Woodoku: Ability to define multiple seeds/seed ranges in journey level configs |

| Localisations: Refactoring to move languages, translations and settings to separate pages |

| | | |

| In Dev/QA |

| | Assignee |

| Spider Solitaire: Streaks configuration | Vadim Hvistik |

| Missions: Ability to send additional mission parameters to client | Alex Kurylovich |

| LivePlay Bingo integration to send client events to Snowflake | Gleb Glazov |

| PPC: Permissions and roles for PPC specific entities | Michael Velimovich |

| PPC: Remote config UI improvements | Michael Velimovich |

| Merge: Moving postcard assets from postcard config to schema config | Vadim Hvistik |

| | | |

| In Analysis |

| | Assignee |

| Rewarded soft update popup config | Anna Pronchakova / Ertay Kaya |

| Solitaire Classic: Automated optimisation of live journey seeds | Ertay Kaya |

| Solitaire Classic: Ability to configure default card back, card front and background | Hanna Vashkevich |

 Game Server Features - 19/01/2022

| Game server features update - 19/01/2022 |

| Live |

| Asset bundles: Asset types for Woodoku and Solitaire |

| Progression events: Auto-deactivating progression event after journey ends |

| Progression events: Replacing "Delete" with "Archive" |

| Solitaire Classic: Toggle for themed journey button |

| Solitaire Classic: Remote config for switching on activation journeys |

| Solitaire Classic: Toggle for onboarding deck feature |

| Permissions: Introduce controls to prevent read access to admin pages |

| |

| | | |

| In dev/QA |

| | Assignee |

| Localisations UI refactoring | Alex Kurylovich |

| End to end automated tests | Alex Kurylovich |

| GS work for LiveOps MVP | Vadim Hvistik / Gleb Glazov |

| Remote DB config refactoring for PPC | Michael Velimovich |

| | |

| | | |

| In Analysis |

| | Assignee |

| Merge: Story order validations when saving postcard sets | Anna Pronchakova |

| Admin support for client side A/B tests | Ertay Kaya / Gleb Glazov |

| Ability to define activity interval for asset bundles | Ertay Kaya |

| Streak feature for Spider Solitaire | Ertay Kaya / Hanna Vashkevich |

| Missions: Ability to pass additional parameters in mission type config | Ertay Kaya |

| Flexible popups config for Woodoku | Darya Ziablova |

| | |

 Game Server Features - 07/01/2022

| Game server features update - 07/01/2022 |

| Live |

| Missions: Changing daily allocations time from 05:00 UTC to 08:00 UTC |

| Missions: Test vs Live availability state for Mission allocations |

| Progression events: Displaying PE id and variant id on PE edit page |

| Progression events: Performance improvement for level banks page rendering |

| Rules: Session count rule |

| Rules: New 'Debug id' rule to allow switching between configs using a debug UI in the client |

| Asset bundles: New 'type' field |

| Triple Tile: Match-4 level type |

| Triple Tile: Config UI and APIs for Scrapbooks MVP |

| Triple Tile: Test vs Live availability state for chapter-related entities |

| Solitaire Classic: Remote config for tutorial type |

| Solitaire Classic: Remote config for new journey available popup |

| Solitaire Classic: Remote config for back button |

| Solitaire Classic: Admin permissions and roles for Solitaire Classic entities |

| PPC: Remote config for rate us popup |

| Woodoku: Remote config for daily challenge adaptive difficulty |

| Woodoku: Remote config for delaying asset download |

| Merge: Decoupling of expert configurations and expert set configurations |

| |

| | | |

| In dev/QA |

| | Assignee |

| Localisations UI refactoring | Alex Kurylovich |

| End to end automated tests | Alex Kurylovich |

| GS work for LiveOps MVP | Vadim Hvistik / Gleb Glazov |

| Progression events API code refactoring | Michael Velimovich |

| | |

| | | |

| | | |

| In Analysis |

| | Assignee |

| Support for seed ranges in Woodoku Journeys | Ertay Kaya / Darya Ziablova |

| Admin support for client side A/B tests | Ertay Kaya / Gleb Glazov |

| Ability to transfer Cloud Save via portal | Ertay Kaya |

| Streak feature for Spider Solitaire | Ertay Kaya / Hanna Vashkevich |

Vector dimensions: 1536

Details

Confluence ID
2655191243
Space Key
Version
39
Created
November 06, 2025 at 11:34 AM
Last Updated
November 06, 2025 at 11:34 AM
Last Modified (Confluence)
February 22, 2023 at 03:33 PM
Content Size
64.1 KB

Labels

features
gs
game-server